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(2) Each chapter is relatively self-contained. Feel free to skip ahead to subjects that interest you.
(3) Surprisingly readable. Unlike most technical material, one can read an entire chapter in a single sitting without missing much. Generally, each chapter will develop a single algorithm for a single kind of problem.
(4) It's very up to date. This second edition is less than two years old, it includes some new results in the field.
Con:
(1) Algorithms are only given in pseudocode. The emphasis is on describing algorithms and data structures clearly and completely. If you're looking for a "cookbook" with code to copy and paste into an application, perhaps O'Rourke's "Computational Geometry in C" would be a better choice.
(2) There are many important advanced results that are not discussed in the main text. An obvious example is the first chapter, which describes a well-known convex hull algorithm that takes O(n log n) time but algorithms that are faster for most inputs are mentioned only in the "Notes and Comments" at the end of the chapter.
... Read more ›The book focuses solely on theory, so it presents no real source code (only pseudo-code) which I think is good thing since that would otherwise have polluted the clarity of the explanations.
Many of the topics it covers has been a help to me as a programmer. Can be recommended for anyone interested in computation geometry - but it requires some computer science maturity so I don't recommend it unless you have a bachelor's degree in C.S. or something similar.
Jacob Marner, M.Sc.
This is an algorithms textbook, though, not a textbook full of code. You will not find compilable code in the author's favorite programming language du jour -- this may be what the first reviewer meant by "desperately needed details". What you will find is clear, correct, well-motivated explanations of the underlying algorithms, data structures, and mathematics.
The book does have a few faults. The motivating examples are often forced ("mixing things" for convex hulls??). The authors deliberately chose to show only one algorithm for each problem they consider, and occasionally the algorithm they chose is not the simplest or most efficient. But these are minor points.
If you're going to buy just one computational geometry book, this is the one to get.
I cannot understate the clarity of the book; if you try comparing this to other graduate texts on Computational Geometry -- this one blows them away.
I think it covers a broad range of topics and covers them well. It is a wealth of algorithms.
I can not find any errors in pseudo code, and it's very easy for me to understand and follow. It contains hundreds of figures which help students understand the concepts. The idea is so clear, and followed by good examples. It's also worth reading for all computer scientists and mathematicians who are working on geometry. I highly recommend to use it as a text for Graduate course.
It can be worth being the "BIBLE" of all computational geometers.