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Keith Waters received his PhD in 1988 from Middlesex University, London. Prior to joining France Telecom as director of research, he was the Senior Technology Officer of LifeF/X, developing commercial real-time facial animation. From 1989 to 2000 Dr. Waters was a senior member of the research staff at the Cambridge Research Lab (CRL) formerly Digital Equipment and later Compaq where he worked on the commercialization of DECface and then FaceWorks. While at CRL, he published many pioneering papers on facial animation, particularly on muscle and skin dynamics for face animation, as well as real-time visual text-to-speech. In 1989 and 1990 he was a principal contributor to the SIGGRAPH tutorials on the State of the Art in Facial Animation. --This text refers to an alternate Hardcover edition.
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5.0 out of 5 stars
A top pick for any computer collection strong in computer animation,
By Midwest Book Review (Oregon, WI USA) - See all my reviews
This review is from: Computer Facial Animation, Second Edition (Hardcover)
The second updated edition of a basic college-level fundamental study is a top pick for any computer collection strong in computer animation at the advanced level. There's been much development in the field by research groups and in the film and game industries, requiring this extensive update. Professionals and students alike receive in-depth surveys of the latest advancements in the field of facial animation in a top pick.
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