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Computer Facial Animation, Second Edition [Hardcover]

Frederic I. Parke (Author), Keith Waters (Author)
5.0 out of 5 stars  See all reviews (1 customer review)


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Hardcover, August 16, 1996 --  
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Computer Facial Animation Computer Facial Animation 5.0 out of 5 stars (1)
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Book Description

1568810148 978-1568810140 August 16, 1996 2nd Revised edition
This book integrates all aspects of computer-generated facial animation including computer-based visualization techniques, three-dimensional character animation, anatomical, and psychological considerations and discusses them in the framework of promising applications in entertainment, human-computer interface, research, and education.

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Editorial Reviews

Review

This technical title is a 'must' acquisition for any art school which includes computer-based animation courses: it provides a comprehensive review of the many techniques used in modern computer animation processes, surveys face creation and manipulation processes, and includes plenty of facial animation history and tips. The blend of historical background with practical tips makes for an important title. -- Midwest Book Review

About the Author

Frederic I. Parke has been active in the development of facial animation since 1971. He joined the faculty of Texas A&M University in 1997 as professor in the College of Architecture and director of the Visualization Laboratory, and he currently coordinates the graduate program in Visualization Sciences. Dr. Parke is the author of a number of technical papers on facial animation and has lectured widely on the subject. He organized and chaired the SIGGRAPH Introduction to Computer Animation tutorials in 1983, 1984, and 1985. In 1989 and 1990 he organized and chaired the SIGGRAPH tutorials on the State of the Art in Facial Animation.

Keith Waters received his PhD in 1988 from Middlesex University, London. Prior to joining France Telecom as director of research, he was the Senior Technology Officer of LifeF/X, developing commercial real-time facial animation. From 1989 to 2000 Dr. Waters was a senior member of the research staff at the Cambridge Research Lab (CRL) formerly Digital Equipment and later Compaq where he worked on the commercialization of DECface and then FaceWorks. While at CRL, he published many pioneering papers on facial animation, particularly on muscle and skin dynamics for face animation, as well as real-time visual text-to-speech. In 1989 and 1990 he was a principal contributor to the SIGGRAPH tutorials on the State of the Art in Facial Animation. --This text refers to an alternate Hardcover edition.


Product Details

  • Hardcover: 384 pages
  • Publisher: A. K. Peters; 2nd Revised edition edition (August 16, 1996)
  • Language: English
  • ISBN-10: 1568810148
  • ISBN-13: 978-1568810140
  • Product Dimensions: 9.2 x 7.2 x 1 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #574,355 in Books (See Top 100 in Books)

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5.0 out of 5 stars A top pick for any computer collection strong in computer animation, January 6, 2003
This review is from: Computer Facial Animation, Second Edition (Hardcover)
The second updated edition of a basic college-level fundamental study is a top pick for any computer collection strong in computer animation at the advanced level. There's been much development in the field by research groups and in the film and game industries, requiring this extensive update. Professionals and students alike receive in-depth surveys of the latest advancements in the field of facial animation in a top pick.
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Inside This Book (learn more)
First Sentence:
In recent years there has been considerable interest in computer-based three-dimensional facial character animation. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Facial Action Coding System, Speech Synchronized Animation, Tin Toy, Charles Darwin, Disney Studios, Portrait Photography, Control Parameterizations Revisited, Corner Displacement, Orifice Skin, Tony de Peltrie
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