In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.
Andrew Paquette was born in 1965 in Minnesota. From there he moved with his parents (one at a time) or on his own to seven other states. He worked as an illustrator in New York, a comic book artist in Maine, a visual effects artist in the film industry and an art director in the game industry when he lived in Hollywood. His paintings were shown in southwest fine art galleries when he lived in Arizona. Since then, he has devoted his time to writing and teaching.
His first two books are textbooks written for students of 3D computer graphics. His third book is completely different, it is about his lifetime of psychic experience and the records he kept to document them.
