The main idea of this book is to show how small formulae like geometric DNAs can be used for constituting complex geometric shapes and motions, and how even a common "off-the-shelf" computer can be used for solving advanced computer graphics problems. The book offers case studies of the commonly available and de-facto standard graphics software POV-Ray, OpenGL, and VRML which will let the readers apply theoretical principles into practice without requesting expensive hardware and software solutions. The book also overviews the most recent achievements in different application areas of computer graphics.




