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20 of 20 people found the following review helpful:
4.0 out of 5 stars General content well explained
The general fundamental concepts of graphics programming in 2D and 3D are covered and well explained. It covers mapping modes, primitive shape drawing algorithms, projecting from 2D to a 3D plane, using matrices to transform objects, hidden face/surface and hidden line elimination, handling polygons. It uses Java to implement the concepts discussed. Fortunately the...
Published on January 10, 2000

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13 of 14 people found the following review helpful:
2.0 out of 5 stars Decent writing, painful pricing
Although providing nice code examples and clearly explaining the mathemantics of standard computer graphics algorithms, its ~270 (paperback) pages do not cover the scope or detail of the ~1100 (hardcover) pages in "Computer Graphics" by Foley, van Damm, et al., which costs roughly the same amount. John Wiley & Sons needs to be brought to task on the pricing issue, as the...
Published on August 21, 2001 by Simeon H. K. Fitch


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20 of 20 people found the following review helpful:
4.0 out of 5 stars General content well explained, January 10, 2000
By A Customer
This review is from: Computer Graphics for Java Programmers (Paperback)
The general fundamental concepts of graphics programming in 2D and 3D are covered and well explained. It covers mapping modes, primitive shape drawing algorithms, projecting from 2D to a 3D plane, using matrices to transform objects, hidden face/surface and hidden line elimination, handling polygons. It uses Java to implement the concepts discussed. Fortunately the book doesn't overlook the maths content of graphics programming. A course in linear algebra would be beneficial prior to reading this book. A course in Java is not necessary because the book is written in such a way as to convey an understanding of the general concepts so that you can use any language to solve the problems. The book is also written concisely. Words aren't wasted by the author telling you his life story like some other programming books I've read. Importantly, the book contains excercises at the end of each chapter as well as solutions to them.

If you're interested in rip and paste Java coding then you can use this book. If you're interested in understanding computer graphics then you can, fortunately, also use this book.

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15 of 15 people found the following review helpful:
5.0 out of 5 stars An incredible introduction to graphics using Java, November 23, 1999
By A Customer
This review is from: Computer Graphics for Java Programmers (Paperback)
I first got hold of this book for a day in the library. I was upset that it appeared somewhat out-of-date and did not cover the Java3D API.

I was very wrong. Although Pre-Java3D API, Computer Graphics in Java does an extraordinary job of explaining 3D concepts and would serve as THE BEST textual reference possible in a college level graphics programming class.

Clear examples with lots of code.

When you learn the principles of 3D graphics using this book, purchase Pure JFC Swing ($15.99 SAMS, also lots of examples and clear code) and download the Java3D tutorial in PDF format from SUN's website (FREE). You will be ready to tackle Java3D with renewed vigor.

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13 of 14 people found the following review helpful:
2.0 out of 5 stars Decent writing, painful pricing, August 21, 2001
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This review is from: Computer Graphics for Java Programmers (Paperback)
Although providing nice code examples and clearly explaining the mathemantics of standard computer graphics algorithms, its ~270 (paperback) pages do not cover the scope or detail of the ~1100 (hardcover) pages in "Computer Graphics" by Foley, van Damm, et al., which costs roughly the same amount. John Wiley & Sons needs to be brought to task on the pricing issue, as the high price really shadows the real value (and business opportinity) of the book. My conspiracy theory is that the publisher is aiming to market it as a text book where students can't counter being ripped off by a publisher endorced by a professor or university.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent book on computer graphics and application to Java, May 13, 1999
By A Customer
This review is from: Computer Graphics for Java Programmers (Paperback)
I am a beginner to Java and to computer graphics. Nevertheless, I found the math involved in the computer graphics to be well explained. This is definitely preferable to those books that make a passing glance of the math involved and simply provide classes that do the work for you.

Furthermore, I enjoyed the topics covered along with the useful examples.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars In-depth knowledge in CG,clearly explained, July 5, 1998
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This review is from: Computer Graphics for Java Programmers (Paperback)
most comprehensive book in java graphics programming. clear approach to any level of CG programmer. one of my favorite CG books besides Vtk.....
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3 of 4 people found the following review helpful:
5.0 out of 5 stars For those that really want to learn computer graphics, June 2, 1999
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This review is from: Computer Graphics for Java Programmers (Paperback)
This is an excellent book to introduce you to computer graphics. I am a beginner in Java and I am one of those persons that learns by doing. After reading this book and solving the exercises I consider myself proficient in Java.
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5 of 7 people found the following review helpful:
5.0 out of 5 stars Great reference on Computer Graphics, January 18, 2000
By A Customer
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This review is from: Computer Graphics for Java Programmers (Paperback)
I very much enjoyed this book because the author did not make any assumptions about the reader's knowledge. He explained many details that every other graphic's book skips over and moved from chapter to chapter in a logical order so that you could absorb complex topics. This is one of those great and rare books that having read, and studied makes other texts and graphics topics digestable.
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4.0 out of 5 stars A book suitable both for academic computer graphics courses and for self-study, December 24, 2008
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The "Computer Graphics for Java Programmers" book
is excellent for learning the theory and the mathematics underlying computer
graphics. The algorithms are presented very clearly and the reader can trace and
understand the underlying mathematics.
I strongly recommend it, both for academic use at the context of a computer graphics
course and for self-study.
From the point of view of a Computer Science text, is excellent,
and it should take 5 stars.
However, I gave it 4 stars, since I think that from the point of view of a Java
Graphics book, although it is very good, it needs some improvements to take better coverage of the recent Java Graphics frameworks, e.g. Java2D, Java3D, Java Advanced Imaging.
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4.0 out of 5 stars intense reading, August 5, 2006
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This review is from: Computer Graphics for Java Programmers (Paperback)
pretty intense and math heavy, not for beginners. interesting graphics problems though. this book discusses important issues that most other books seem to skip.
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6 of 11 people found the following review helpful:
4.0 out of 5 stars Worth every Penny, April 4, 2000
This review is from: Computer Graphics for Java Programmers (Paperback)
That book was really worth every Penny. I hope Leen Ammeraal (author) continues the tradition in writing such comprehensive textbooks that are generous with information as well as code. If you're taking an introductory course in Computer Graphics and you've already taken an introductory course in JAVA , then that is all you need to optimize your use of this book. Once again, worth every penny.
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Computer Graphics for Java Programmers
Computer Graphics for Java Programmers by L. Ammeraal (Paperback - April 1, 1998)
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