Computer Graphics with Open GL (4th Edition) 4th Edition

5 customer reviews
ISBN-13: 978-0136053583
ISBN-10: 0136053580
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Computer Graphics with Open GL (4th Edition) + OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
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Editorial Reviews

Review

“I think the authors [Hearn/Baker] presented the materials in one of the best ways. They are very clear so that the students can understand…especially, adding the OpenGL example codes help the students a lot.” — Jong Kwan Lee, Bowling Green University

“A strong suit of this book [Hearn/Baker] is its sound integration of graphics foundations, algorithms, technology, libraries, and programming. The book provides a good overview of the key areas of graphics that a university student would want to know in a first course and beyond. The text can be a valuable reference after the course as it provides “room to grow.” — Timothy Newman, University of Alabama — Huntsville

“The features stressed should be the good explanation of concepts with sound mathematical concepts, great illustrations to explain each concept and the code snippets that actually show an implementation of the OpenGL function being explained.” — Amar Raheja, California State Polytechnic University

“The clarity of presentation, completeness of concept delivery and illustration, the book versatility and usability as professional reference and course textbook are a few of the features that differentiates this text from others.” — Iren Valova, University of Massachusetts — Dartmouth

“I think it [Hearn/Baker] has excellent coverage of material, discusses concepts at a reachable level, and doesn’t muddle the learning with lofty messages, concepts, or complexity.” — Dana Wortman, University of Colorado — Colorado Springs

About the Author

Donald Hearn joined the Computer Science faculty at the University of Illinois at Urbana-Champaign in 1985. Dr. Hearn has taught a wide range of courses in computer graphics, scientific visualization, computational science, mathematics, and applied science. Also, he has directed numerous research projects and published a wide variety of technical articles in these areas.

M. Pauline Baker is on the faculty of the School of Informatics at Indiana University-Purdue University Indianapolis (IUPUI), where she is director of the Media Arts and Science program. She also directs the Visualization and Interactive Spaces Lab, part of the Pervasive Technology Institute at Indiana University. Before moving to Indiana, Prof. Baker was director of Visualization and Virtual Environments at the National Center for Supercomputing Applications (NCSA) at the University of Illinois. Prof. Baker holds a BS degree in Psychology (Cornell University), an MS degree in Education (Syracuse University), and a PhD in Computer Science (University of Illinois),

Warren R. Carithers joined the faculty of the Department of Computer Science at Rochester Institute of Technology in 1981. In addition to teaching many of the department's courses in computer graphics, Professor Carithers develops and teaches courses in a wide range of other areas including operating systems, computer architecture and organization, systems software, programming language design, and security.

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Product Details

  • Hardcover: 888 pages
  • Publisher: Pearson; 4 edition (November 19, 2010)
  • Language: English
  • ISBN-10: 0136053580
  • ISBN-13: 978-0136053583
  • Product Dimensions: 8.2 x 1.5 x 10 inches
  • Shipping Weight: 3.5 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #325,097 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

21 of 23 people found the following review helpful By Francisco R. O. on May 3, 2011
Format: Hardcover Verified Purchase
*****
Revision of my update: 1/9/2013
While I keep the 3 stars I have posted, I will like to add more details about the book.
This is comparing this book with the previous version.
A) The book is much better organized than before.
B) The new chapters are not worth the purchase.
C) It does have more exercises.
D) It still uses GL_QUADS .... Really? Are you serious?
Overall, I believe that the publisher and the authors rush this edition so it could be used in the class room. It is an expensive book. Another aspect that I heard from some people taking a CG course, is that they cannot buy an E-BOOK. While I prefer the "REAL" book, there are younger people preferring E-BOOKS.

I think if the book, could be updated to reflect Programmable Pipeline (and not one chapter devoted to it as they have it now) and more up to date information, it will have more potential.

Also, for the price they request, they could make the book in color. It only has a few pages in the back in color. The rest is AMBER... Green and Black ...

I have to say, that Interactive Computer Graphics is a good course text book and more up to date. The one book that I think is perfect for a modern introductory computer graphics course is Foundations of 3D Computer Graphics by
Steven J. Gortler. This is the most beautiful book I have seen in the topic, except for the BIBLE (Foley) and maybe WATT. But for introductory course, go with Gortler!

REMAINS 3 STARS

*****
I revised both books and check some entire chapters. The chapter are identical.
Read more ›
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3 of 3 people found the following review helpful By Dove on November 29, 2013
Format: Hardcover Verified Purchase
This book was put together very poorly. They jump between concepts and do not present the material in a very concise manner. I found a few online tutorials to OpenGL much more helpful than this book. My professor required the 4th edition of the book but many of my classmates purchased the 3rd edition. After reviewing both I did not see many differences. If you need this book for a class, purchase the 3rd edition but be prepared to do most of your learning from external sources!!
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Format: Hardcover Verified Purchase
If you want a sophisticated book on principles of computer graphics, this book might work. If you want to learn openGL, this is not the book to get. I found this book difficult to read, perhaps because I'm not all that interested in theory. The book contains only enough information about openGL for them to use it in their examples. It does not contain everything that you would need to know about openGL to write your own programs.
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By Spribyt on February 13, 2015
Format: Hardcover Verified Purchase
Everything is as promised.
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0 of 3 people found the following review helpful By Luis Vaca on January 28, 2014
Format: Hardcover Verified Purchase
This are "the strongest basics and a little bit more" por Computer Graphics. Want to know how the game engines, image processors, photoshop, etc. work? This is the book. Totally worth it.

Not for noobs, but for people who really want a challenge.
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