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Computer Graphics
 
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Computer Graphics [Textbook Binding]

Pat Egerton (Author), William Hall (Author), P. A. Egerton (Author)
4.7 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

March 1998
Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.

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Product Details

  • Textbook Binding: 329 pages
  • Publisher: Prentice Hall PTR; 1st edition (March 1998)
  • Language: English
  • ISBN-10: 0135995728
  • ISBN-13: 978-0135995723
  • Product Dimensions: 9.1 x 6.8 x 0.8 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,367,806 in Books (See Top 100 in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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8 of 8 people found the following review helpful:
5.0 out of 5 stars Concise overview of 3d graphics, August 26, 1998
This review is from: Computer Graphics (Textbook Binding)
A rare find these days, a book that just covers the essentials and doesn't bother padding it with useless code snippets and CD offerings. I really appreciated the brevity of style and found that my interest was maintained thoughout the text. There are clear, concise graphical representations that compliment the text very well but if the reader is looking for code examples, I suggest that they look elsewhere.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Great place to start, April 25, 2000
By A Customer
This review is from: Computer Graphics (Textbook Binding)
This is a very good place to start if you are just getting into computer graphics and you need a gentle introduction. I discovered it while reading the book 'Advanced Renderman...' in the section under mathematical preliminaries. The authors recommend it as a good introduction, and I would have to second that. The only gripe I have is that there are several annoying typos (which seems to happen all too often these days).
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2 of 3 people found the following review helpful:
5.0 out of 5 stars A Must Have If You Are Learning Graphics Programming, May 9, 2001
By 
Stephen Rowe (Bellevue, WA United States) - See all my reviews
(REAL NAME)   
This review is from: Computer Graphics (Textbook Binding)
If you are like I was, your math is rusty enough that diving into Foley et al is like reading Greek. This is the best book I've found to teach the mathematical underpinnings of computer graphics. The book starts with basic trig and goes on to linear algebra and some calculus. After this book, you'll be ready to tackle most computer graphics texts. This book is hard to find but well worth it. An acceptable alternative is Mathematics for Computer Graphics Applications.
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