4.0 out of 5 stars
Solid work with many usable algorithms in Pascal, February 25, 2011
This review is from: Computer Graphics: The Principles Behind the Art and Science (Computer Scientist Series) (Hardcover)
How can a book about computer graphics from 1989 be of any use to anyone in year 2011? Some can. I concur with the other short review: It is an under-appreciated and yet comprehensive guide to basic algorithms in computer graphics. Text includes many quite well usable algorithms in Pascal, which can be with ease converted into a Java version for the contemporary solution.
The text deals with 2D, 3D, splines and spline patches, light and color, even some fractals. Hidden lines and surfaces, all classic algorithms, followed by fundamental ray tracing, shading and reflections. Of course a newer edition would be much better serving contemporary hardware and environment, but should you ever need to refresh the basics, and work on products in which computer graphics is a mere tool to achieve a goal, this book might serve the need much better than Foley, van Dam. Considering its used price under $1 in so many cases, this might be a real steal deal!
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4.0 out of 5 stars
First-rate academic introduction to graphics algorithms, May 15, 2000
This review is from: Computer Graphics: The Principles Behind the Art and Science (Computer Scientist Series) (Hardcover)
This book has never received much attention, but it is a solid algorithmic introduction to graphics algorithms. Fundamental 2D techniques and 3D techniques are covered, lucidly and with clear (black-and-white raster) images. An ideal textbook for an intro graphics calss.
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