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Computer Graphics: Theory Into Practice
 
 
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Computer Graphics: Theory Into Practice [Hardcover]

Jeffrey McConnell (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)

Price: $149.95 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

August 18, 2005
Computer Graphics: Theory Into Practice Thoroughly Examines The Components Of The Human Visual System, And How This Impacts The Way Computer Graphic Images Are Generated. The Book Begins With A Look At The Technology Used In Modern Computer Graphics, And Continues With The Human Visual System, The Physical Properties Of Light, And How These Are Implemented In Simple Shading Methods. Additionally, Topics Of Visual Illusions And Color Interactions Are Also Presented. Numerous Illustrations Are Included Throughout The Text To Support The Material Presented.

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Product Details

  • Hardcover: 720 pages
  • Publisher: Jones & Bartlett Pub; 1 edition (August 18, 2005)
  • Language: English
  • ISBN-10: 0763722502
  • ISBN-13: 978-0763722500
  • Product Dimensions: 9.2 x 7.8 x 1.3 inches
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #932,765 in Books (See Top 100 in Books)

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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Theory Centric, July 13, 2006
By 
Jeff L. Painter Jr. (Cary, NC United States) - See all my reviews
(REAL NAME)   
This review is from: Computer Graphics: Theory Into Practice (Hardcover)
I have been programming for several years and never really got interested in graphics programming until recently. I found the material very well organized and easily comprehended. The book is theory centric, but does provide a nice introduction to the philosophy of the OpenGL library. You should take away the principles involved in graphics programming more so than a book of example code.
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0 of 3 people found the following review helpful:
3.0 out of 5 stars This is a nice book for a university library., June 26, 2008
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Ranger (Netherlands) - See all my reviews
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This review is from: Computer Graphics: Theory Into Practice (Hardcover)
This book has really fancy printing, and a lot of academic blah blah, but it isn't a practical manual to learn how to use OpenGL and the math and knowledge for learning computer graphics. This book is more theory than practical, you need some teacher to fill in the blanks this book confronts you with.
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Inside This Book (learn more)
First Sentence:
In a general sense, computer graphics is the process of producing a picture or image using the computer. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cosine amplitude ratio, radiosity pipeline, hemicube cells, shadow volume polygons, functional textures, radiosity values, projection matrix stack, delta form factors, modelview matrix stack, double hexcone, shadow polygons, shadow feeler, hidden surface problem, halfway vector, stencil buffer, distributed light sources, stencil bit, time the user hits, clipping window, hot gaseous products, radiosity equation, curves and curved surfaces, reshape function, stencil test, corner control points
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Color Plate, Ground Plane Shadow, Szymon Rusinkiewicz, University of Queensland, Courtesy of Jim Hanan, Microsoft Windows, Window System, Courtesy of David, Light Source Location
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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