Qty:1
  • List Price: $170.80
  • Save: $21.35 (13%)
Temporarily out of stock.
Order now and we'll deliver when available.
Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item.
Details
Ships from and sold by Amazon.com.
Gift-wrap available.
Computer Graphics Using J... has been added to your Cart
Condition: Used: Good
Comment: *\INTERNATIONAL SHIPPING AVAILABLE/*- Wear to cover. Clean pages with tight binding.- Ships direct from Amazon's warehouse! Overnight and 2 day shipping available!
Access codes and supplements are not guaranteed with used items.
Sell yours for a Gift Card
We'll buy it for $3.34
Learn More
Trade in now
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Computer Graphics Using Java 2D and 3D Paperback – December 16, 2006

ISBN-13: 978-0130351180 ISBN-10: 0130351180 Edition: 1st

Buy New
Price: $149.45
25 New from $72.90 27 Used from $19.98
Amazon Price New from Used from
Paperback
"Please retry"
$149.45
$72.90 $19.98
Free Two-Day Shipping for College Students with Amazon Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Spring Books
The Big Books of Spring
See our editors' picks for the books you'll want to read this season, from blockbusters and biographies to new fiction and children's books.
$149.45 FREE Shipping. Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item. Ships from and sold by Amazon.com. Gift-wrap available.

Frequently Bought Together

Computer Graphics Using Java 2D and 3D + Killer Game Programming in Java
Price for both: $192.13

One of these items ships sooner than the other.

Buy the selected items together
NO_CONTENT_IN_FEATURE

Shop the new tech.book(store)
New! Introducing the tech.book(store), a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Product Details

  • Paperback: 632 pages
  • Publisher: Pearson; 1 edition (December 16, 2006)
  • Language: English
  • ISBN-10: 0130351180
  • ISBN-13: 978-0130351180
  • Product Dimensions: 7.9 x 1.1 x 9.8 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #660,644 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

About the Author

 

Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.

Customer Reviews

4.2 out of 5 stars
5 star
25%
4 star
75%
3 star
0%
2 star
0%
1 star
0%
See all 4 customer reviews
Share your thoughts with other customers

Most Helpful Customer Reviews

23 of 23 people found the following review helpful By calvinnme HALL OF FAMETOP 1000 REVIEWERVINE VOICE on December 8, 2006
Format: Paperback
One of the authors has written several books on Java that were very good, so I was expecting something more than I have been seeing with academic-oriented computer graphics textbooks. So far, I have been quite pleased. The book does a good job of combining the teaching of computer graphics principles with enough of the fundamentals of programming in the Java 2D and Java 3D APIs to make the reader competent in being able to transfer his/her knowledge to other graphics APIs. However, there is just enough of the Java graphical APIs shown to establish basic competency in programming with them, so if what you are really seeking is great ability in Java 2D or Java 3D you should look for other sources of information. There are lots of Java programs demonstrating graphics principles included, just not a detailed explanation of the APIs involved. The only chapter that is a little off is the last one on additional 3D topics. I'm not sure why a section on sound was included in a text on graphics, other than because Java 3D has a sound engine, although it has always proved somewhat unreliable. The table of contents is as follows:

Chapter 1. Overview of Computer Graphics

1.1 Introduction

1.2 Computer Graphics Systems and Related Fields

1.3 Java Programming Language

1.4 Java 2D and Java 3D

Chapter 2. 2D Graphics: Basics

2.1 Introduction

2.1 Introduction

2.2 2D Rendering Process

2.3 2D Geometry and Coordinate Systems

2.4 The Graphics2D Class

2.5 Graphing Equations

2.6 Geometric Models

2.7 Constructive Area Geometry

2.8 General Path

Chapter 3. 2D Graphics: Rendering Details

3.1 Introduction

3.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Paperback
Need to learn Java 2d and you prefer to read a real book: Zhang and Liang's "Computer Graphics Using Java 2D and 3D" is a good choice. It walks you clearly through the relevant interfaces. The code examples are complete (even the imports are included) and they are not downright silly. The information seems to be correct. The authors explain well.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 5 people found the following review helpful By James Rolf on November 13, 2007
Format: Paperback
This book has lots of good examples. I found the explanations helpful and thought the progression of thought from topic to topic was easy to follow. This is one of the better java3d books that I've seen.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
0 of 4 people found the following review helpful By Al on September 4, 2011
Format: Paperback Verified Purchase
Received it just as described. The book is in the condition that I expected it to be in. I would purchase from this supplier again.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

More About the Authors

Discover books, learn about writers, read author blogs, and more.

What Other Items Do Customers Buy After Viewing This Item?