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21 of 21 people found the following review helpful:
4.0 out of 5 stars
A very good book on computer graphics principles,
This review is from: Computer Graphics Using Java 2D and 3D (Paperback)
One of the authors has written several books on Java that were very good, so I was expecting something more than I have been seeing with academic-oriented computer graphics textbooks. So far, I have been quite pleased. The book does a good job of combining the teaching of computer graphics principles with enough of the fundamentals of programming in the Java 2D and Java 3D APIs to make the reader competent in being able to transfer his/her knowledge to other graphics APIs. However, there is just enough of the Java graphical APIs shown to establish basic competency in programming with them, so if what you are really seeking is great ability in Java 2D or Java 3D you should look for other sources of information. There are lots of Java programs demonstrating graphics principles included, just not a detailed explanation of the APIs involved. The only chapter that is a little off is the last one on additional 3D topics. I'm not sure why a section on sound was included in a text on graphics, other than because Java 3D has a sound engine, although it has always proved somewhat unreliable. The table of contents is as follows:
Chapter 1. Overview of Computer Graphics 1.1 Introduction 1.2 Computer Graphics Systems and Related Fields 1.3 Java Programming Language 1.4 Java 2D and Java 3D Chapter 2. 2D Graphics: Basics 2.1 Introduction 2.1 Introduction 2.2 2D Rendering Process 2.3 2D Geometry and Coordinate Systems 2.4 The Graphics2D Class 2.5 Graphing Equations 2.6 Geometric Models 2.7 Constructive Area Geometry 2.8 General Path Chapter 3. 2D Graphics: Rendering Details 3.1 Introduction 3.2 Colors and Paints 3.3 Strokes 3.4 Affine Transformation 3.5 Compositions of Transformations 3.6 Transparency and Compositing Rules 3.7 Clipping 3.8 Text and Font Chapter 4. 2D Graphics: Advanced Topics 4.1 Introduction 4.2 Spline Curves 4.3 Custom Primitives 4.4 Image Processing 4.5 Creating Fractal Images 4.6 Animation 4.7 Printing Chapter 5. Basic 3D Graphics 5.1 Introduction 5.2 3D Rendering Process 5.3 Java 3D API Overview 5.4 Java 3D Scene Graphs 5.5 The Superstructure 5.6 The Nodes 5.7 The Node Components 5.8 The Structure of a Java 3D Program 5.9 Backgrounds and Bounds 5.10 Compiling Scene Graphs and Capacity Bits Chapter 6. Graphics Contents 6.1 Introduction 6.2 Points and Vectors 6.3 Geometry 6.4 GeometryInfo 6.5 Primitives 6.6 Fonts and Texts 6.7 Appearance and Attributes Chapter 7. Geometric Transformation 7.1 Introduction 7.2 3D Affine Transformations 7.3 Transformations in Scene Graphs 7.4 Composite Transforms 7.5 Constructing Geometries with Transformations Chapter 8. Views 8.1 Introduction 8.2 Projections 8.3 Specification of a View 8.4 Java 3D View Model 8.5 Picking 8.6 Head Tracking Chapter 9. Lighting and Texturing 9.1 Introduction 9.2 Lights 9.3 Illumination Models 9.4 Material 9.5 Atmospheric Attenuation and Depth Cueing 9.6 Texture Mapping 9.7 Texture Coordinates Generation Chapter 10. Behavior and Interaction 10.1 Introduction 10.2 Behavior 10.3 Interaction 10.4 Behavior and Picking Chapter 11. Animation 11.1 Introduction 11.2 Alpha Objects 11.3 Interpolators 11.4 Morphing 11.5 LOD 11.6 Billboard Chapter 12. Additional 3D Topics 12.1 Introduction 12.2 3D Curves 12.3 Surfaces 12.4 Sound 12.5 Shadows 12.6 Geometry Change 12.7 Off Screen Rendering 12.8 3D Textures
1 of 5 people found the following review helpful:
4.0 out of 5 stars
a very nice book,
By
This review is from: Computer Graphics Using Java 2D and 3D (Paperback)
This book has lots of good examples. I found the explanations helpful and thought the progression of thought from topic to topic was easy to follow. This is one of the better java3d books that I've seen.
0 of 4 people found the following review helpful:
5.0 out of 5 stars
Received it just as described,
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This review is from: Computer Graphics Using Java 2D and 3D (Paperback)
Received it just as described. The book is in the condition that I expected it to be in. I would purchase from this supplier again.
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Computer Graphics Using Java 2D and 3D by Y. Daniel Liang (Paperback - December 16, 2006)
$140.20 $120.11
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