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Computer Music: Synthesis, Composition, and Performance 2nd Edition
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Top Customer Reviews
with a commercial graphical patch up package for several years now,
and i wish that this had been the first book i had read.
the first book i did in fact read was roads' 'computer music tutorial',
which is a great book which i also highly recommend, but is more of
a reference than a tutorial, both in its layout and style. the dodge/jerse book
is so clearly and pedagogically written, that even though i already knew
a great deal of the material, it solidified quite a lot of it into place for me.
the thing i liked best about it is that the authors invariably direct you
to compositions made using the methods just described. in other words
the methods are not just described in a vacuum.
expect to learn from this book the basics of acoustics and psychoacoustics,
digital audio and sampling theory, and a slew of sound synthesis techniques,
as well as about composition.
who should buy this:
the serious computer music student, who does not necessarily have any
experience yet in computer music, but who is not afraid of some hard study.
the computer musician using either a graphical patch up system ( max/msp, reaktor, pd etc... )
or using some Music-N derived language (supercollider, csound) would both benefit tremendously
from a thorough study of the contents of this book.
the mathematics level required for this book is not high. your algebra should be strong
with a solid understanding of exponents and logarithms, and some basic trig wouldn't
a note about the C++ source code.Read more ›
Chapter one is a broad overview and introduction to computer music and its components - operating systems, block diagrams, software, and the use of a computer in computer music.
Chapter two is a very basic introduction to acoustics and psychoacoustics in music. It presents the basic measurements of acoustics, describes the transducer mechanism of the human ear, and then discusses the psychoacoustic response of pitch, loudness, duration, and timbre.
Chapter three, "Fundamentals of Digital Audio", discusses the process of converting a signal between its analog and digital forms. This includes the restrictions, errors, and limitations imposed by the numerical representation of an audio signal. Finally, the chapter addresses the issues raised by the speed at which digital audio can be synthesized or processed. This last issue is a moving target and has changed considerably since this book was published.
Chapter four, "Synthesis Fundamentals", begins with the fundamentals of signal generation and presents techniques of additive synthesis, modulation, and noise generation. Several example computer instrument designs are shown along with examples of composition. This chapter is very important because it introduces the building blocks of synthesis - the oscillator, unit generator, etc.Read more ›
Most Recent Customer Reviews
I want someone to explain to me how a 14 year old book on a computer technology is going to be any worth...Published on May 18, 2011 by M. Shuford
The principle credit I could give to the authors are to stay away from one particular program, however, after reading up to FM synthesis so far, there isn't anything spectacular... Read morePublished on February 13, 2005 by Benton Lam
If you're looking to get a good fundemental understanding of sound this book is the way to go. It's the book you read after spending hours randomly turning knobs on a synthisizer... Read morePublished on March 4, 2004 by A. Schechter
I like this book so much!!! An invaluable reference for people interested in computer music composition with detailed explanation on digital synthesis methods, digital filtering,... Read morePublished on March 22, 2001 by Greg
Uno dei più completi libri sulla computer music attualmente disponibili sul mercato. La sezione sintesi è sicuramente il piatto forte, essendo applicabile a tutti i... Read morePublished on February 25, 2001 by cardini francesco