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Computer Organization and Design: The Hardware/Software Interface [Hardcover]

David A. Patterson (Author), John L. Hennessy (Author)
3.6 out of 5 stars  See all reviews (48 customer reviews)


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Book Description

1558604286 978-1558604285 August 15, 1997 2
This edition is now out of print. Please see Computer Organization and Design, Third edition (ISBN 1558606041) for latest edition with over 40% of the content updated.

The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.



Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.

* Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
* Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
* Big Pictures allow the reader to keep major insights in focus while studying the details.
* Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.



Editorial Reviews

Amazon.com Review

This textbook provides a basic introduction to the fundamentals of current computer designs. As the title suggests, the text skirts the border between hardware and software. After an overview of the subject and a discussion of performance, the book launches into technical matter such as instruction sets, how they are constrained by the underlying processor hardware, the constraints on their design, and more. An excellent critique of computer arithmetic methods leads to a high-level discussion on processor design. Following is a great introduction to pipelining, nice coverage of memory issues, and solid attention to peripherals. The book concludes with a brief discussion of the additional issues inherent in multiprocessing machines. The extremely lucid description is grounded in real-world examples. Interesting exercises help reinforce the material, and each section contains a write-up of the historical background of each idea. Computer Organization and Design is accessible to the beginner, but also offers plenty of valuable knowledge for experienced engineers.

Review

"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline."
—John Crawford, Intel Fellow, Director of Microprocessor Architecture, Intel

Product Details

  • Hardcover: 965 pages
  • Publisher: Morgan Kaufmann; 2 edition (August 15, 1997)
  • Language: English
  • ISBN-10: 1558604286
  • ISBN-13: 978-1558604285
  • Product Dimensions: 9.4 x 7.5 x 2.4 inches
  • Shipping Weight: 4.2 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (48 customer reviews)
  • Amazon Best Sellers Rank: #342,082 in Books (See Top 100 in Books)

 

Customer Reviews

48 Reviews
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4 star:
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3 star:
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2 star:
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Average Customer Review
3.6 out of 5 stars (48 customer reviews)
 
 
 
 
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61 of 63 people found the following review helpful:
3.0 out of 5 stars Sufficient material, but strange new methods of pedagogy, December 24, 1999
By 
This review is from: Computer Organization and Design: The Hardware/Software Interface (Hardcover)
This book is one of the standard textbooks for Computer Organization. However the approach of instruction taken by the authors is unconventional, and a reader might or might not find it useful. Here are the points that will be useful to prospective buyers: 1. If this book was ASSIGNED as a course requirement, have no fear. With a good instructor in class as your primary source, the book is fairly easy to understand. Besides, the exercises are well ranked in order of difficulty, and sufficiently varied across levels of difficulty. And they are usually interesting. 2. If you wish to use this as a reference work, be warned. The style is strange, and upside down in places. For example, "examples" are given with wrong usage of Assembly "instructions", because the book has not "got there yet". Later, you are given the "correct version". Some people might like this, some may not. 3. If you are a professional and want a refresher, be warned again. The book labours through pages and pages of simple worked exercises, involving nothing more complicated than a times b divided by c, and then jumps into implementational details. 4. One thing the book must be praised for is its thoroughness. 5. Essentially, the authors have intended that ANYONE not even remotely familiar with the subject should be able to tackle it from the ground up. Thus you have concepts introduced in an EXTREMELY step by step fashion, and no one will complain that the book is "difficult to read", per se. But the authors carry it a little too far, and those readers used to traditional textbook techniques of explanation, will be lost in many places. Those who have no problems with this might complain that the book is too long in places. The most satisfied reader will be one who has no idea of what computers are, and was thrown into this course all of a sudden, and who has a lot of free time, and who has an instructor to guide him through the book and the course.
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24 of 25 people found the following review helpful:
4.0 out of 5 stars Great as an introduction, and good as reference material, August 4, 2002
This review is from: Computer Organization and Design: The Hardware/Software Interface (Hardcover)
Rather than being a boring, bland and dry text, COMPUTER ORGANIZATION & DESIGN is a well-written and very informative introduction to many hardware and software fundamentals that should be known by anyone with interest in this field. It's a little wordier than it probably could be, but I found the style of the writing to be a great help at teaching myself these sometimes obscure topics. It succeeds at being both a teacher and a reference book.

The authors had the clever idea of introducing many of the concepts from a historical perspective, tracing the beginnings of ideas up to their current implementations. This makes the narrative much less dry than it could have been (let's face it, hardware design isn't exactly riveting material) but makes for a great introduction. The reader gets to see the concepts develop from simpler ideas into the more complicated set-ups of today. Putting the models into that context makes the more difficult concepts easier to grasp.

Some discussion concerning this text has revolved around its wordiness. Certainly the book goes into more detail than it probably needs to, and takes longer than necessary to explain certain topics. But to the student or reader encountering these details for the first time, this approach can be extremely rewarding. I found this book to be an excellent teacher. While it took a little bit of time for me to read, it was quite up to the task of clearly and simply explaining the concepts at hand. Each chapter has a section on Fallacies and Pitfalls, which I found particularly helpful. They take a number of the most commonly held misconceptions about the material in that chapter, and clearly and carefully explain why such things aren't true. I found that a lot of what they covered were things that I had either misconstrued or was unclear about so this section was invaluable for me.

As reference material, the book covers Processor Performance, Microinstructions, Arithmetic (covers binary and floating-point operations done on the MIPS processor), Processor Pipelining, I/O Interfaces, Multiprocessing, and various other MIPS related subjects. If you looking for something that's primarily reference material, you could probably find a text out there that's a bit more concise. But if you're a little rusty on some of these concepts or are encountering them for the first time, then you could do a lot worse than to teach yourself from this book.

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14 of 15 people found the following review helpful:
4.0 out of 5 stars Why teachers like this book (and students may too), August 2, 2002
By 
This review is from: Computer Organization and Design: The Hardware/Software Interface (Hardcover)
Some may wonder why so many teachers, in Universities, Colleges and elsewhere, have selected this textbook among so many other choices.

First, this book presents an authoritative introduction on a popular type of architecture: the MIPS architecture. As the basis for the Pentium class of systems, one can hardly avoid a good coverage of MIPS in a Computer Architecture and Design class. Secondly, the authors have taken great pains to indicate common fallacies and pitfalls as well as "real-world" examples (even though they may be slightly outdated since the writing of this book in 1995). Thirdly the book is fairly comprehensive in breadth, if not always in depth.

This brings us to the real reason this textbook enjoys popularity among teachers: flexibility. Teachers often use a textbook not as a reference, but as an aide in teaching. Usually this means that the exercises, presentation and diagrams are helpful in covering a particular topic. Patterson and Hennessy provide the essentials of MIPS architecture while leaving enough room for teachers to use their own methods of presentation and emphasis. Since the book makes use of logic design but does not require it as a prerequisite (while giving a very good high-level overview in Appendix B), students from a variety of background (hardware or software) can make use of this book without being held back. A teacher may choose to cover logic design in parallel, or seperately, put more emphasis on pipelining or glossing over it, and either offer an extensive coverage of MIPS assembly or ignore it altogether This effectively allows for a wide berth in teaching possibilities.

What's in it for the student? Pay careful attention to your teacher's lecture! (But you know this already) Use this book for its excellent diagrams and for its explanations if you need to understand a particular concept in more details. Use it to do the exercises of course. In the rare event that you understood completely the lecture the first time, do not hesitate to skip ahead to find "Final" diagrams and summary tables.

A note on P&H's incremental method: while it may initially present some difficulty for a reader accustomed to receiving ready-made answers, it is an excellent way of understanding the design process which is inherently incremental in scope and functionality. When studying a series of diagrams (such as 5.19-5.24 or 6.31-6.35), visualize the intermediary figures as stills of a picture. The entire sequence of figures may be played in "fast-forward" to see the evolution of a design or the activities along the instruction datapath. The last figure in such a sequence may then better understood and appreciated.

Last but not least, do not hesitate to read and consult other references such as Tanenbaum's Structured Computer Organization, MIPS reference docs available online and MIPS design companies websites. Do not forget what a Computer Architecture and Design class is all about: learning to design your own architecture one day in the real world!

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Pentium Pro, Real Stuff, Concluding Remarks, New York, Multiprocessors Connected, San Francisco, Enhancing Performance, Read Read, Computer Museum, Cray Research, Silicon Graphics, Apple Macintosh, Quantitative Approach, Seymour Cray, World Wide Web, Fueling Innovation, John von Neumann, Maurice Wilkes, Morgan Kaufmann Publishers, Read Write, Shift Div, United States, Write Read, Annals of the History of Computing, Computer Evaluating
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