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Although the author uses plenty of technical detail, historical facts, and art theory, the book also includes a good deal of practical information. For example, The Computer in the Visual Arts covers popular software programs; explains different types of printers, including their benefits and drawbacks; and defines terms (helpfully, in boldface) succinctly, so you can learn the basics. The chapters on 3D graphics are a perfect example, explaining simple terms such as primitives and lofting; defining more technical terms such as fractals and other algorithmic processes; and offering hands-on insight into how artists use 3D software, special effects, and rendering processes creatively.
Chapters end with suggestions for further reading and exercises you can work through on your own. The book provides loads of information on composition--that is, arranging the form and color of artwork and deciding on the use of space and scale. There are many images from contributing artists with explanations of their approach to digital art, and more of these images are included in a four-color section. The appendices to the book discuss contemporary art periods such as modernism and postmodernism, elements of computer theory such as symbolic logic, and lists of URLs and books you can turn to for more information. --Kathleen Caster
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Wow!,
By A Customer
This review is from: The Computer in the Visual Arts (Hardcover)
Undoubtedly the most comprehensive, thought-provoking treatise on this important subject.The accompanying web page is terrific!
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Terrrific. Written by an artist for artists!,
By A Customer
This review is from: The Computer in the Visual Arts (Hardcover)
I had read about this book in USA Today online and heard from a number of people I respect about it. Everyone kept telling me I had to buy it. I finally finished reading it and felt compelled to post what a wonderful experience it was to add The Computer in the Visual Arts to my library.The concepts are illustrated and written in a way that artists can understand and enjoy (how refreshing!). Subjects that I had difficulty in comprehending such as the difference between screen pixels and image pixels are now clear to me. While some may consider a minor point, it is amazing to me how much more I am able to enjoy creating images with this new found knowledge. I was also delighted to see so many outstanding examples of art work. The color plates were particularly gratifying. If this book has a second printing I would urge the publisher to have more color images. The range and diversity of the chapters was a real plus for me and gave me a "big picture" that I have never grasped before.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
One of a kind book,
By Rafiq Elmansy "Rafiq" (Egypt) - See all my reviews
This review is from: The Computer in the Visual Arts (Hardcover)
In her book "The Computer in the Visual Arts", Anne Morgan filled the gap between computer concept and art concept for those who want to use computer in visual arts or miss the computer graphic concepts, while being more concern in learning tools and graphic software.
This book takes you through the history of graphic design and how the new technology comes to life with new concepts in all the computer graphic fields; like printing, 2D and 3D graphics, and how these concepts are related to develop the computer hardware and tools. The title is accurate in delivering the idea included in the book. I find "The Computer in the Visual Arts" useful for beginner and advanced users of the computer graphics either for the visual arts or the commercial proposes. The "The Computer in the Visual Art" book consists of 12 chapters. Anne started her book with a brief history of the computer art in the first chapter and concerned in chapters 2 and 4 with the 2D graphics, while the 3rd chapter was about the computer hardware used in the computer graphics. The color concepts are covered in 5th chapter and the concepts of the printing are described in the 6th chapter. The 3D concepts are described in the 7th, 8th and 9th chapters, the video concepts are described in the 10th chapter and the multimedia and interactivity are covered in chapter 11. Anne did not miss to mention some of the general concepts of the web in chapter 12. In the end of the book, Anne included a conclusion and two appendixes about the modern art periods and computer theory. Also, Anne included a very useful illustration to describe computer concepts. Moreover, she comprised an interesting gallery of computer graphics samples. Although it is hard to include all the concepts of the fields mentioned in this book, Anne described some important concepts in each field in a simple way, which pushes me to think of reading more of her books. For me as a graphic designer, I did not find the chance to go that much deeper in the computer graphic concepts, while being more concern in learning tools and graphic software. And when I wanted to know more about the computer concepts, I did not find many books concern about this issue, till I got this book, which was a good opportunity to fill what I miss in the computer graphic concept with the interesting way Anne used. So, if you are a beginner in computer graphic field and got this book, then it is a good chance for you to know a general knowledge about the different computer concepts in many fields.
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