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Computing with Java: Programs, Objects, and Graphics
  
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Computing with Java: Programs, Objects, and Graphics [Paperback]

Art Gittleman (Author)
4.1 out of 5 stars  See all reviews (7 customer reviews)


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Paperback, October 15, 1998 --  

Book Description

1576760235 978-1576760239 October 15, 1998 1

Gittleman's easy to follow book covers almost everything you need to know about Java.   Topics covered include software engineering, object-oriented programming, event-driven programming and basic Java constructs. This book is designed for readers with no knowledge of Java, and no prior computing background.

--This text refers to an out of print or unavailable edition of this title.

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Editorial Reviews

From the Publisher

What's new?
1. Swing is used for graphical output and input...right from the start. No more need for make-believe i/o classes
2. Inheritance expanded to a whole chapter
3. Coverage of exception handling expanded
4. NEW chapters on Data Structures and on Collections
5. Increased emphasis on program design

What's the same?
1. A wealth of 6 different types of exercises and assignments:
• Critical Thinking Exercises
• Debugging Exercises
• Skill-Builder Exercises
• Programming Exercises
• Program Modification Exercises
• Program design Exercises
2. Code examples are dissected so students can get character-by-character explanations from the book.

Supplements:
A source code disk is included in the book.
Instructor Materials:
• Test Bank by the author
• Complete solutions disk for professors (not just the answer to a programming project, but the actual program which yields the answer).
• Power Point slides.
• The author's supporting web site has errata and additional information for all of Gittleman's Java books.
--This text refers to an out of print or unavailable edition of this title.

From the Author

Students beginning their study of computing have much to master. We cannot present it all at once, but have to choose an ordering that facilitates learning. For this second edition I introduce objects and applets early, in Chapter 1 and at the end of Chapters 2 and 3, so students get the flavor of graphical event-driven programming. I do a solid introduction to object-oriented programming using UML in Chapter 5, allowing students a gentle exposure to software engineering in the earlier chapters.

Chapter 6 starts event-driven programming, concentrating on the simpler paint events. The later sections introduce interfaces and the Java event model, used when developing graphical user interfaces in Chapter 7. After a chapter on arrays, I cover inheritance including the deeper object-oriented concepts and more object-oriented design.

I used applets for the user interfaces in Chapter 7 to start event-handling using the simpler interfaces first. In Chapter 10, I show how to close a window and then how to do standalone graphical applications. The chapter concludes with mouse and key events and an extended example. The next chapter covers exception handling and input and output.

The remaining chapters allow for longer courses and provide flexibility to select topics. A chapter on Swing components precedes two chapters on data structures. The first covers recursion, searching and sorting, linked lists, stacks and queues, and the Vector and Hashtable structures provided with the first Java release. The second covers the Collection classes introduced with the Java 2 Platform. The final chapter introduces threads and multimedia, with an introduction to networking. --This text refers to an out of print or unavailable edition of this title.


Product Details

  • Paperback: 600 pages
  • Publisher: Scott Jones; 1 edition (October 15, 1998)
  • Language: English
  • ISBN-10: 1576760235
  • ISBN-13: 978-1576760239
  • Product Dimensions: 9.1 x 7.6 x 1.2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #4,205,754 in Books (See Top 100 in Books)

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Customer Reviews

7 Reviews
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4 star:
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3 star:
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Average Customer Review
4.1 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

7 of 7 people found the following review helpful:
5.0 out of 5 stars It covers almost everything you need to know about Java, June 23, 1999
By A Customer
This review is from: Computing with Java: Programs, Objects, and Graphics (Paperback)
I absolutely love this book!!! As a student of computer science, I found the book invaluable in learning Java on my own. It is easy to read, it fully explains diffucult concepts and the examples are detailed. The skill-builder and critical thinking sections are a great way to evalutate and reinforce your knowledge on the various concepts that are introduced. I would whole-heartedly reccommend this book to anyone who needs a good practical knowledge of Java.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent JAVA text, May 29, 2002
By A Customer
Looking for a book to teach with? Looking for a book that discusses data structures, JDBC, Algorithm design, pretty much everything? This is the book for you. I was looking for a text for new classes I am teaching in Java and this one fit the bill. Buy it!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars "best book I have seen so far in Java books", July 23, 1999
By A Customer
This review is from: Computing with Java: Programs, Objects, and Graphics (Paperback)
"Dear Mr. Gittleman: Congratulations for publishing a wonderful textbook of "Computing with JAVA: Programs, Objects, Graphics". ISBN: 1-57676-023-5 It is the best book I have seen so far in Java books: I like your sense of humor, interesting examples, assorted end of chapter problems, non-threatening, and easy to follow book. Best wishes, Theresa Park, Instructor Computer Science Department Texas State Technical College
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