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Some of the negative or lukewarm reviews are correct in that those readers obviously did not like certain elements of the book, notably the lack of logical narrative progression or fuller character development but they are mistaken to consider these peculiarities of style as deficiencies worthy of criticism. This book is not intended to be a straightforward adventure story or a character driven drama, or even a novel with some surrealistic elements.
Concrete Island, like Ballard's most popular book Crash, is a novel length exploration of abstract concepts wrapped in a traditional narrative format. Consider Ballard's earlier, short science-fiction stories, where a characters' specifics are more or less incidental to the situations in which they are placed. Or his later short works where characters are no more than conceptual cyphers or sometimes just a specific instance of a notional character spanning across several stories.
With that in mind, the events and settings are supposed to be surreal and incomplete. The characters are supposed to be unrealistic and uni-dimensional. You aren't supposed to identify with anyone or anything, at least not physically, and then only to the extent that you might become aware of forces acting in your own life or impulses in your own psyche which these fantastical situations and characters represent.
So if you are familiar with Ballard's other work, or are interested in Ballard but want something a bit more approachable than, say, Crash or Atrocity Exhibition, then you will really enjoy Concrete Island - its relatively tight and fast moving, much more fleshed out than his shorter works with plenty for your brain to chew on for a while, but without frying your mind as much the Ronald Reagan-Liz Taylor psychosexual stuff.