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Master the technology and tactics of three clashing races as you control strategic wormholes, maintain precious supply lines, and forge an empire from hundreds of unique units to attain total control of the galaxy.
In this real-time strategy game, dispatch orders to highly intelligent fleet admirals who implement your mission objectives, assess threats, and react with organized tactics. Simultaneously control up to 16 interplanetary battle maps through the use of wormholes. Exploit a new dimension of strategic possibilities with Conquest's supply-line management features. Conquest: Frontier Wars follows a sci-fi story line that chronicles the battle between three unique races through 16 episodic missions.
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Most Helpful Customer Reviews
33 of 33 people found the following review helpful:
4.0 out of 5 stars
A Refreshing Entry Into A Very Cloned Genre,
By "roland0705" (Cedartown, GA USA) - See all my reviews
This review is from: Conquest: Frontier Wars (CD-ROM)
After the magnificence that was Starcraft, few good original RTS games have been released, most simply clones of that game, or the one other original and highly entertaining recent RTS, Commnand & Conquer: Red Alert 2. Both these games revolutionized RTS, but all others are bland copies in comparision. Then came Conquest: Frontier Wars (C:FW). This game is GREAT! What makes the game great? More than just having a variety of units, you'll actually USE most of these units. The new sector system is revolutionary! And the supply system brings in a whole new strategic element which must be taken into account.1.Finally, a game where you need to build more than just 2 types of units!! Most RTSs are a simple race to get to the top of the research tree, then begin building the most powerful units before your opponent can build them. Not this game. Your fleets must be varied, or you'll see that wonderful fleet of nothing but Dreadnaughts massacred by a more varied fleet of Lancer Frigates, Battleships, Fleet Carriers, and Dreadnaughts. Keep your fleets varied! 2.This is how space battle should be! Not contrained by one map, but each battle can have up to 16 maps playable at the same time. Nothing beats using one fleet to attack one map, just to distract the opponent long enough to use the brunt of your forces on another sector which is your true target. The wormhole and sector system is intuitive and easy to use, and a great addition to the RTS genre. 3. In a real war, your unit would not have an infinite amount of bullets to fire. You would have to keep your units in supply, and C:FW manages to bring this reality to war, yet keeps it from being overwhelming. You simply keep your ships in the supply range of supply platforms in systems you own, and they stay in supply. When you begin an attack on a neighboring system, you must have built supply ships that will keep your units supplied until you can get a supply platform built in there. Of course, knowing this, your opponent will attack and destroy these ships first, hoping you run out of supplies. The strategic possibilites are endless! My only qualm about this is sometimes the action must be halted until you can replace supplyships which have been destroyed, or wait until your supply depot is built in order to advance. But this problem is minor, and won't deter you from playing. I just wish all RTSs were this original and this much fun. This is a must buy!
15 of 15 people found the following review helpful:
4.0 out of 5 stars
An Epic Battle,
By Dan O. "Dan" (NM, United States) - See all my reviews
This review is from: Conquest: Frontier Wars (CD-ROM)
If you are familiar with Star Trek Armada and Starcraft, imagine the two games combined into one. This is the best description of Ubisoft's new game Conquest. It combines the "feel" of Starcraft with the strategic elements of Star Trek Armada. Originally intended to be published by Microsoft, the project was dropped. This is why the multiplayer community is, at present, small. However, the gameplay is very good, lacking only in the area of gameplay balance. Most players avoid the "insect" race which doesn't stack up well to the rest of the races. There are many innovative features in this game that include (semi-intelligent) admirals that command your fleet, supply lines, and most importantly multiple sectors. The terrans have the largest and most powerful capital ships while the more energy reliant Celareons rely more on upgrades and laser-type weapons. The previously mentioned Mantis (insect race) rely heavily on carriers, which from my experience, seem pretty weak. Now players can fight wars through wormholes into multiple battle areas as opposed to the classic RTS role of a single screen. This has to be the best idea in the game. It adds a lot of strategy and depth. If you're looking for a good game with some new ideas and can handle a small multiplayer community, you should defintely check this out. Note: There's a demo, go download that first. :)
12 of 12 people found the following review helpful:
5.0 out of 5 stars
The sleeper RTS hit of the year!!,
By
This review is from: Conquest: Frontier Wars (CD-ROM)
Fantastic. Along the lines of the classic Blizzard game Starcraft, Conquest:FW offers some of the best gamplay and new RTS features on the market. The problem is few have heard of this game. Well, I'm here to change that. Here is my breakdown, short and sweet:Graphics 8.5 Sound 9 Gameplay 10 And of course the bread and butter of the gameplay: Online Multiplayer. Nothing quite like playing online against people in random battles. While the preset single player missions are great nothing tops getting online and creating your spaced based empire and defending it against a bunch of friends (or enemy's :). The ability to customize the maps to the Nth degree make it even that much better. Overall: 10 (or 5 in Amazon Speak)
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