Product Features
|
Product Details
Would you like to update product info or give feedback on images?
|
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
18 of 20 people found the following review helpful:
5.0 out of 5 stars
Nintendo's Controller of the Future,
By
This review is from: Controller for Nintendo GameCube - Indigo (Video Game)
Friends rejoice, the controller Nintendo designed for its newest console, the Gamecube, is by far the greatest controller ever conceived. No controller, not Sega's not Sony's nor Microsoft's, can match this baby once you grasp in your hand. I'm not saying the Gamecube controller is flawless, no such thing exists, but this sucker is so darn close to being perfection that you will forget all about its minuscule flaws. The Gamecube controller features an incredibly unique design and intuitive control that only the geniuses at Nintendo could think up.First and foremost is the controller's downright bizarre looking design. Mini D-pad, yellow C-stick, giant A-button, and kidney shaped X and Y-buttons may throw both you pro and amateur gamers off at first glance, but don't let this controller's intimidating looks deceive you. The Gamecube controller was, from the feel of it, designed to make the gamer forget he or she had such a device in their hands. The side handles are contoured to a person's hand, the L and R-buttons are grooved for your index fingers, and the green A-button is the largest of the four main buttons so you never lose the primary action button. As I said, the A-button is the largest of the four main buttons because it is intended to be you primary action button. With this design, you'll never mistake another button for the A-button. Whether you're jumping from platform to platform of blasting away enemy fighters with lazer canons, the A-button's large size will always keep you from losing a game because you pressed the wrong button. The X and Y-buttons are uniquely designed in the odd shape of kidneys for a reason. If you place your thumb over the A-button, you will see that this strange set-up is there so your thumb can easily navigate from button to button when you need to most without accidentally tapping the wrong one. Don't believe me, try playing "Tony Hawk Pro Skater 3" on both Gamecube and Playstation. You'll soon discover as I did that it is much easier to master the skater game with the Gamecube controller than it is with the Playstation controller. The last of the main buttons, the red B-button, is of the normal size and shape buttons have been on Nintendo controllers for years, but was set slightly apart, in size and shape, from the A X and Y-buttons because it acts as a secondary action button. Play "Star Wars: Rogue Leader - Rogue Squadron II" and find out what I talking about. In "Rogue Leader" the A-button fires your main weapon, lazer canons, while the B-button fires your secondary weapons, proton bombs or ion canons depending on the ship your using, weapons which are usually limited in supply. With the B-Button being smaller than the A-button, you won't mistake it for your main action button and go firing those all important proton bombs before you need them. The L and R-button are the secondary buttons and are grooved for perfect comfort as your index fingers rest atop them. In "Star Wars: Rogue Leader - Rogue Squadron II", the L and R-buttons are used as "gas pedals." The L-buttons slows your ship down while the R-button speeds it up, and the harder you press the button, the slower or faster your ship will move. Next up are the two analog sticks. The larger gray analog stick is the main control which will guide ships and characters through their quests. The control stick is larger, of much better quality, and easier to use than Nintendo's N64 version. The second and smaller yellow analog stick is the C-stick used for camera control, but will no doubt be used for secondary control on later games. The C-stick replaces the awkward C-buttons of the N64 which were both small and uncomfortable to use. Another great feature is the built in "rumble pack." For those of you who had N64s, you may remember having to purchase the rumble pack separately from your controller and having to replace those pesky batteries. No more my friends. Apparently Nintendo heard the cries of its consumers and rabid fans and decided it best not to charge gamers for features companies like Sony already have built into there controllers. Smart thinkin' there Big N. Lastly come the flaws and surprisingly enough, given the Gamecube controller's somewhat strange design, there are only two and you may never have to deal with them. Design flaw number one is the purple Z-button, which is located directly above the R-button. Although Nintendo states the Z-button will act as an emergency button, I fear some companies shall use this in a capacity where you will constantly need to use this button. I fear this because the Z-button, though it is directly above the R-button, is in an awkward location and testing the overall feel of the controller, I found it hurt my index finger slightly trying to press it. Design flaw number two is the directional D-pad, which in previous controllers from Nintendo was designed to be your primary means of controlling character movements. Not so with the Gamecube controller. In an attempt to wean their gamers from using the D-pad and relying more heavily on the analog control stick, Nintendo has shrunk the size of the D-pad making it hard to use, although it is within comfortable reach of one's thumb. The verdict: the Gamecube controller is, in every sense of the word, a work of art. Nothing past or present, in the opinion of this veteran gamer, can match its ability to immerse someone into the game which they are playing, even with its minute flaws. And even if you find those flaws to be a bother, there are already third party alternatives that address the problems and unfortunately create some of there own. Nintendo revived video gaming in America, rescued it from certain death, and the Gamecube controller is still proof positive that Nintendo is here to stay.
10 of 10 people found the following review helpful:
5.0 out of 5 stars
Great for Wii playing Gamecube Games,
Amazon Verified Purchase(What's this?)
The Wii console will play any game that Nintendo ever produced, going back 20 years, including the Gamecube. However, one needs Gamecube controllers, which are not wireless (and a gamecube memory card, if you want to save your game progress).
This controller works fine with the Wii, and comes in various colors. I recommend that you purchase an extension cord for the controller, since the cord is only 6 feet long.
13 of 15 people found the following review helpful:
5.0 out of 5 stars
This little baby is great!,
By A Customer
This review is from: Controller for Nintendo GameCube - Indigo (Video Game)
I went to one of the Nintendo Cube Clubs and got my hands on this sweet little thing and it is awesome! The controller melts into your hands and the button positions make it easy to adapt and the C-stick and analog stick have a nice grip to them which make them comfortable to use. The L and R shoulder buttons are possibly the best feature of the Gamecube controller. They mold perfectly into your hand and have what most people call the "double-click". It works like this: You press down a first click on the button and it then stops at a certain point, but, you can click down one further past this point. This is useful for racing games and such. The Z trigger (which is directly in front of the R button) is a little out of the way but strikingly is not used much. Overall, the controller is a beauty and in my opinion, THE best controller out there. Nintendo really out did themselves this time.
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|