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Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) Paperback – November 7, 2008

ISBN-13: 978-1934356104 ISBN-10: 1934356107 Edition: 1st

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Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) + Core Animation: Simplified Animation Techniques for Mac and iPhone Development + Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics)
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Product Details

  • Series: Pragmatic Programmers
  • Paperback: 188 pages
  • Publisher: Pragmatic Bookshelf; 1 edition (November 7, 2008)
  • Language: English
  • ISBN-10: 1934356107
  • ISBN-13: 978-1934356104
  • Product Dimensions: 7.6 x 8.9 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Best Sellers Rank: #1,229,039 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Bill Dudney is a husband, father, coder, and teacher. He has been doing Objective-C since 1989 when he first encountered a NeXT cube, and has several apps on the store through his company, Gala Factory Software LLC. When he is not writing books or teaching people about iOS, he likes to ski and hike in the high country of Summit County, Colorado. You can connect with him on Twitter at @bdudney.

More About the Author

Bill Dudney is a software developer and entrepreneur currently building software for the Mac. Bill started his computing career on a NeXT cube with a magneto-optical drive running NeXTStep 0.9. He's the author of iPhone SDK Development and Core Animation for OS X and the iPhone for the Pragmatic Programmers, as well as a series of iPhone development screencasts. He has several iPhone applications currently selling on the App Store from his company Gala Factory Software.

Customer Reviews

The book describes well how to use the Core Animation framework in Cocoa applications to make the user interface more attractive.
Alberto Paderno
So just going through the document without even understanding what works and doesn't work on a specific platform is asking for too much for an introduction book.
Nick de Plume
Another thing is ... Even tough CoreAnimation API is not mac OS X or iPhone OS exclusive I was expecting more iPhone samples (As the title might suggest).
Enriquez Guillermo

Most Helpful Customer Reviews

28 of 28 people found the following review helpful By Mark H. Granoff on June 26, 2009
Format: Paperback Verified Purchase
I bought this book based on the rave recommendations I read here. And with the limited selection of books on the topic, this one seemed like the best one available at the time (June 2009).

I have to report that I was disappointed with this book. The author's style is a tad repetitive. Often the text would promise explanations of something "in detail", but the detail never came.

Generally the book scratches the surface of many elements of Core Animation, giving the reader a reasonable starting point for further research. But since the text of the book does not include complete code examples (just snippets) it is sometimes hard to see how the examples would fit into a larger application.

I am an accomplished software developer with over 20 years experience designing complex software applications. I have read (at this point) more than few serious books about Objective-C, Cocoa, and iPhone development. I learned little from this book, sadly. Except that I need to buy another book.

Bottom line: If you are already a Max OS X and Cocoa developer, then this book will be a good introduction to Core Animation. But you will need to read more than just this book to get up to speed. If you are an iPhone developer, the one chapter in this book about iPhone specifics as they relate to Core Animation is not worth it.
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14 of 15 people found the following review helpful By Ambrose on February 24, 2009
Format: Paperback
I got this title just to get a feel for the animation capabilities and how the APIs are for this platform. The book was just fine for that. The author's style is fairly readable, and he has a good tone.

I think any graphics book really should be in color; it makes a big difference, and trying to teach animation in a book is tough anyways. The reason to buy a tech book is to learn something away from the computer (IMO), so it can be hard to learn animation this way.

Would I recommend it? Hard to say. Depends on what you're after. He does have some good tidbits for folks to go beyond the mechanics of animations and think about the experience the animations provide. I think that could be handled more deeply, too.

So, take a look at the TOC, read a sample chapter, and decide if you think it's for you.
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26 of 31 people found the following review helpful By J. Lamarche on December 30, 2008
Format: Paperback
Core Animation is one of the coolest technologies to come out of Cupertino in many years. It makes doing all sorts of cool things in your application not just possible, but downright easy. Core Animation opens up worlds of possibilities for your applications' user interface.

The problem is, Core Animation is not intuitive. Even an experienced programmer can expect to spend a lot of time with Apple's documentation before he or she will grok the terminology and concepts of this new framework well enough to use be proficient.

Fortunately, the author has already gone through the trouble of doing that and has taken the time to break it all down into digestible chunks, explaining the concepts and terms in plain English, and setting out exercises that reinforce your understanding of those concepts.

As previous reviewers have mentioned, the bulk of the book focuses on using Core Animation when writing Mac programs, however both the basic concepts and the practical use of Core Animation are the same when programming the iPhone. The iPhone chapter explains the differences between using it on the two platforms and shows how to apply the stuff you've already learned earlier in the book when developing on the iphone.

I think this book probably reduced the amount of time I needed to learn Core Animation by at least half, probably more, and I'm an experienced programmer who's accustomed to learning from Apple's documentation.

Just a quick note of something that's probably obvious: You should already have a decent grasp on Objective-C and Cocoa before picking up this book if you want to get the most out of it.
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10 of 11 people found the following review helpful By pablo_picasso on January 16, 2009
Format: Paperback Verified Purchase
I thought this would be a focused book on core animation, with examples for the iPhone. I was extremely disappointed in what seemed to me as if the iPhone coverage was a single ten page chapter at the end of the book, without one full-length program for use on the Phone.

This book is probably good if you are focused on Mac OS programming, and just want the details on core animation. It is also probably pretty good if you already know Mac and want to apply what you know to the iPhone and you know the differences between the two platforms.

However, I was disappointed, in the fact that most of the coverage was on Mac and only the additional short chapter specfically covered iPhone, without one single full code listing for the iPhone.

There are those who say that if you know Mac, you also know iPhone. However, the truth is that iPhone is a subset of Mac, and when you just read about Mac development, you don't necessarily know what applies to the iPhone and what does not. Discussion of hardware specific features (think touch screen vs. mouse) and output (think windowed large screen vs. full-screen views of a small screen) made it hard to relate the Mac examples to the iPhone environment.

At 175 pages with large type, and for this price, it does seem that one gets alot less for this book than other books that cost this amount. I waited until I read the entire book to write this. I have even given it a little extra time, to see if I would come back to it often as a reference, for detailed information on specific animation topics. I have not. Overall, I feel let down by The Progmatic Programmers -- the publishers of this book.
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