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Core Rulebook (Star Wars Roleplaying Game) [Hardcover]

Bill Slavicsek (Author), Andy Collins (Author), J.D. Wiker (Author), Michael A. Stackpole (Author)
4.0 out of 5 stars  See all reviews (83 customer reviews)


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Book Description

Star Wars Core Rulebook November 1, 2000
No science fiction saga has influenced and sparked the imagination of more people around the world than Star Wars. From Darth Vader and the Death Star to Queen Amidala and beyond, the Star Wars roleplaying game lets players take part in events from the complete Star Wars universe as detailed in all four movies as well as every novel and comic book.

Nowhere is the Force as strong as in the illustrated Star Wars hardcover rulebook. Everything a player needs can be found in this comprehensive, hardbound book: character creation, the Force and its powers, spaceship combat, advice for creating new Star Wars adventures, and much more.



Editorial Reviews

About the Author

BILL SLAVICSEK is the Vice President and Director of Roleplaying Game Design at Wizards of the Coast, Inc. His most recent designs include The Dark Side Sourcebook and The Rebellion Era Sourcebook. He lives in Washington state.

ANDY COLLINS writes and edits roleplaying games for the Wizards of the Coast(r) R&D department. His recent credits include the Star Wars Living Force Campaign Guide and the D&D(r) adventure Lord of the Iron Fortress. He lives in Washington state.

JD WIKER is a game designer with Wizards of the Coast and has contributed to numerous Star Wars products, including Secrets of Tatooine and The Dark Side Sourcebook. He lives in Washington state. --This text refers to an out of print or unavailable edition of this title.


Product Details

  • Hardcover: 288 pages
  • Publisher: Wizards of the Coast (November 1, 2000)
  • Language: English
  • ISBN-10: 0786917938
  • ISBN-13: 978-0786917938
  • Product Dimensions: 11 x 8.1 x 1 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (83 customer reviews)
  • Amazon Best Sellers Rank: #216,799 in Books (See Top 100 in Books)

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Customer Reviews

83 Reviews
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4 star:
 (26)
3 star:
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2 star:
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Average Customer Review
4.0 out of 5 stars (83 customer reviews)
 
 
 
 
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40 of 44 people found the following review helpful:
5.0 out of 5 stars The return of the Jedi, December 3, 2000
By 
Michael J. Mistele (Brookfield, IL United States) - See all my reviews
This review is from: Core Rulebook (Star Wars Roleplaying Game) (Hardcover)
I played the old West End Games version of the Star Wars RPG for 12 years, and have been looking forward to this new version for some time. I'm happy to report that, in most respects, WotC has really delivered.

The d20 rules (similar, but not identical to the 3rd Edition D&D rules) are elegant in their simplicity. I think that this will help the new game overcome one of the few shortcomings of the excellent WEG system -- combat (and skill resolution as a whole) could be extremely slow with experienced characters, as the players would have to roll and then count up huge handfuls of d6s.

There are not a large number of character classes available in the new system, especially compared to the plethora of templates available under WEG. However, the multiclassing rules are very simple, and can help re-create many of the old templates.

I only have two complaints about this otherwise excellent new game. First of all, the starship combat system is extremely simplistic and abstract -- a little too much so for my tastes. Secondly, while the book contains statistics for many aliens and equipment, there are a lot of staples that are still missing (where are banthas, A-wings, or TIE Interceptors?).

One final note -- there isn't a lot of help for true novice role-players in this rulebook. If you love Star Wars, but have never tried a role-playing game before, you might want to try the introductory "Star Wars Adventure Game" first.

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43 of 48 people found the following review helpful:
5.0 out of 5 stars Time to Return to the Galaxy Far, Far Away, November 18, 2000
By 
"shindar" (Rockville, MD United States) - See all my reviews
This review is from: Core Rulebook (Star Wars Roleplaying Game) (Hardcover)
I've played the Star wars RPG since its orginal birth way back in 1987 and ,despite the earlier version's ease of play, wanted something better. WotC delivered in spades. Combat is quick, dirty and added a few things that were missing of the old version . Character creation will take some getting used to, but makes sense. Jedi FINALLY have some limits and even if you don't choose to covert any existing game to the new system, buy the book just to read Chapter Nine about the Force. The best writing I've seen about the subject. Ever. The book's layout is sometimes confusing but is very slick and well done. Starship combat is good, but don't expect to be able to make a "Rogue Squadron" type campaign. The best part is official stats for Jar Jar Binks so you can blow him to bits if you wish. Overall, there is enough information about each "era of play" you wish to play in but not too much so the GM is overloaded. To finish, this game captures the feel of the Star Wars universe better than its predecesor. For those on the fence, go ahead and buy it. For anyone not willing to change systems, I urge all of you to give it a chance.
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17 of 17 people found the following review helpful:
5.0 out of 5 stars Bring Star Wars to Life, August 4, 2005
This latest edition of the Star Wars roleplaying system is the best one that has been released to date. First of all, I have to say that I'm really pleased with the full-color format. There's a nice mix of scenes from the movie and original artwork. As for the system, it is based on the D20 system, and it is quite easy to learn, especially if you are familiar with other D20 systems. Another great plus is that this book is a complete package. In other words you can start playing with just this book. I was really pleased with that because a lot of systems will make you buy a player's book for character creation and another for gamemastering. Of course there are lots of other books that will help you add detail to your campaigns, but if you're short on cash, don't worry. This one will be enough to get you started. Check it out, and make the world of Star Wars come alive!
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Inside This Book (learn more)
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First Sentence:
The Star Wars films depict an amazing galaxy of strange aliens, wondrous machinery, mystical powers, epic struggles, great heroes, and terrible villains. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
aptitude bonus, vitality point cost, droid programmer, species bonus, dark side adept, dark side marauder, increase lightsaber damage, vitality points, blaster pistol, vibro weapons, unspent skill points, bonus knight feat, multichannel comlink, flamethrower gauntlet, single ability score, starship ace, dark side talisman, droid heroes, starting feats, dark side devotee, dark side point, base travel time, independent droid, illicit barter, activated lightsaber
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Challenge Code, Weapon Group Proficiencies, Star Wars, Weapon Group Proficiency, Sense Motive, Armor Proficiency, Jedi Master, Mon Calamari, Yuuzhan Vong, Jedi Order, Point Blank Shot, Kel Dor, Weapon Focus, Disable Device, Force Point, Luke Skywalker, Write Basic, Exotic Weapon Proficiency, Move Object, Affect Mind, Darth Vader, Dark Side Point, Han Solo, New Republic, Power Attack
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