12 of 12 people found the following review helpful:
4.0 out of 5 stars
Elves have pointy ears., April 13, 2000
This review is from: Cormanthyr: Empire of the Elves (AD&D Fantasy Roleplaying, Forgotten Realms, Book+Map) (Paperback)
If that is your general knowledge on elves, you need this book!
I bought this book myself because I felt I could have use of the background information for a campaign into Cormanthor and Myth Drannor. Well, this book is GREAT for that, but while reading it I got a sudden urge to bring a REAL capaign into this world.
THIS world, which is 700 years back in time from the official Forgotten Realms campaign year, is a world very much alive in the elven forests, a world of high magic in the elven cities, and a world about to see the darkest days.
In this Arcane Age product you will find all the help and information you need to start a true native Cormanthyran campaign, or a destination for unweary time-travelers.
Deatiling the Elven Mindset, the Elven Ages, Cormanthyr's Civilization, Magic of the People, Mythals and magical items, and places such as Myth Drannor - City of Song, Semberholme the Elven Court and the Tangled Vale, aswell as their histories!
But most importantly this book deals with people, the elves. I believe this book should be read by anyone planning on playing an elven character, whether as a player or as a DM's NPC, to fully understand what elves are all about. (DM's descretion needed if they plan a campaign in this age.)
Included is a map of Cormanthyr and one of Myth Drannor.
Nice artwork but could use more maps.
Warmly recommended with the accessory "The Fall of Myth Drannor" for adventure ideas, plots and campaigns leading to the Fall.
Have fun gaming!
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6 of 7 people found the following review helpful:
3.0 out of 5 stars
Another Arcane Age Campaign Setting, July 10, 1998
By A Customer
This review is from: Cormanthyr: Empire of the Elves (AD&D Fantasy Roleplaying, Forgotten Realms, Book+Map) (Paperback)
This book is much better than the first Arcane Age Campaign "Netheril; Empire of Magic." But considering the major flaws of the original this is not saying much. This book corrects some of those flaws, but has a whole bunch of new ones to throw into the mix. This book basically is half campaign setting, one fourth anupdate of "The Complete Book of Elves," and one fourth Forgotten Realms history lesson. It tries to explain elven physology but often falls short, using pseudoscience to cover it's tracks. Elves apparently have a magic gland in their heads, which iis supposed to explain why elves live so long. It only became a running gag in my group. Over all this is a good book to buy, and an interesting campaign setting to play, but as with Netheril you WILL have to do a whole lot of fleshing out of the campaign setting to get it up and running. But is info of the elves and the subraces of elves is good. So I would suggest it if you are an elf nut, trying to learn more about history in Forgotten Realms, or wanting a very unique campaign setting with new rules to throw old school players off.
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5 of 6 people found the following review helpful:
4.0 out of 5 stars
The Elves' past can come alive but requires work, July 30, 1999
This review is from: Cormanthyr: Empire of the Elves (AD&D Fantasy Roleplaying, Forgotten Realms, Book+Map) (Paperback)
Cormanthyr: Empire of the Elves is a great work just to read. Much like the boxed set, Netheril: Empire of Magic, Cormanthyr has a great deal of interesting history; additional spells and magics; wonderful places to visit; dangerous enemies; and a lot of DM work.
So you say you're not afraid of work? You're not afraid to go the distance, do some creative thinking, make something up that's different? Good! A DM is supposed to be creative. This work details the elves in a way that other products haven't, but to truly give Cormanthyr a life of its own for your adventurers, you'll need to do some serious grunt work. But you've done that before, right?
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