Start reading Corona SDK Mobile Game Development: Beginner's Guide on the free Kindle Reading App or on your Kindle in under a minute. Don't have a Kindle? Get your Kindle here.

Deliver to your Kindle or other device

Enter a promotion code
or gift card

Try it free

Sample the beginning of this book for free

Deliver to your Kindle or other device

Anybody can read Kindle books—even without a Kindle device—with the FREE Kindle app for smartphones, tablets and computers.
Sorry, this item is not available in
Image not available for
Image not available

Corona SDK Mobile Game Development: Beginner's Guide [Kindle Edition]

Michelle M. Fernandez
4.2 out of 5 stars  See all reviews (19 customer reviews)

Digital List Price: $29.99 What's this?
Print List Price: $49.99
Kindle Price: $18.49
You Save: $31.50 (63%)

If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 84%). Print edition purchase must be sold by Amazon. Learn more.


Amazon Price New from Used from
Kindle Edition $18.49  
Paperback $44.99  
Shop the new
New! Introducing the, a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Book Description

You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Product Details

  • File Size: 3083 KB
  • Print Length: 408 pages
  • Publisher: Packt Publishing (April 24, 2012)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B007X3UAE8
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #591,916 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
  •  Would you like to give feedback on images?

Customer Reviews

4.2 out of 5 stars
4.2 out of 5 stars
Share your thoughts with other customers
Most Helpful Customer Reviews
14 of 14 people found the following review helpful
Format:Kindle Edition|Verified Purchase
I like this book, on a content level for a beginner it is easily a 4 or 5, however unfortunately the kindle version lacks proper formatting for the code, which means that it is hard to follow the text without formatting internally in your mind. When the Kindle formatting is fixed, I will update my review score.
Was this review helpful to you?
6 of 6 people found the following review helpful
4.0 out of 5 stars Good Introduction to Corona SDK October 5, 2012
Format:Kindle Edition
Corona SDK is a good choice to rapidly prototype and develop cross-platform mobile electronic games. As one of only a few titles on the subject, this book provides a solid foundation for new developers, even if they don't have experience with Corona or the Lua programming language. Unfortunately, as others have mentioned, the formatting of the Kindle electronic version of this book makes it difficult to follow at times, especially through long code examples.

As I already had some experience with Corona, I have not read the book cover-to-cover, but have found several chapters quite useful. The author uses a rather informal style that I expect many beginners will appreciate. At times, I personally found it awkward, and some example code is repetitive. As with many technology subjects, this product is changing rapidly, leaving some techniques in this book outdated. Still, for the target audience, beginning game developers, Corona SDK is an excellent choice, and this book provides a good introduction to get them up to speed.
Comment | 
Was this review helpful to you?
8 of 10 people found the following review helpful
3.0 out of 5 stars Corona SDK Mobile Game Development November 6, 2012
Format:Paperback|Verified Purchase
I am sorry, but I cannot rate this book as highly as have the previous reviewers. I bought this book because there seemed to be no other book about the Corona SDK, and because the existing reviews were very favorable. However, after trying to use it for actually using the Corona SDK, I have found it to be of very limited help. The Corona SDK is based on the language Lua, and that language applies many concepts from modern computer science, concepts difficult to understand, and not treated at all in this book. This book will enable you to get some apps up and running quickly, but you will soon discover the need for information simply not available in this book.

I think this book is not only inadequate, but misleading. Consider, for example, the section on tables on page 51. Understanding how tables are used in Lua is essential to understanding Lua. This book says that tables contain indexed elements, and that when the index is a string the element is known as a property. Now Jonathan Beebe of Corona, in his tutorial "Understanding Lua tables in Corona SDK", describes tables as consisting of key-value pairs, the key being the location of the value in the table, and the value being anything, including functions or other tables. The keys can be numbers or strings of characters. The definition of tables in this book is at best inadequate if not misleading.

The most helpful information I have found is the following:

Search for "Corona Labs blog Jonathan Beebe"

Lua: Programming in Lua, Second Edition, by Roberto Ierusalimschy

The Programming in Lua book is a gem. However, there is a still need for a text about the Corona SDK which explains clearly how to use it.
Comment | 
Was this review helpful to you?
10 of 13 people found the following review helpful
5.0 out of 5 stars I made an app! June 7, 2012
By russell
Format:Paperback|Verified Purchase
I never thought I could do it. But with this book I started from scratch and made a game for the iPhone in the app store! Holy cow I never thought I could do that!
Was this review helpful to you?
1 of 1 people found the following review helpful
4.0 out of 5 stars semicolons ; :) May 10, 2012
The game examples in the book are necessarily short and simple to understand. The downloading and installing of Corona should be straightforward for most readers. Ah, but be aware of the following, which the author quickly tells you in the first chapter. If you just want to write code that will run under the Corona Simulator, then you do not need to install XCode (which is from Apple) or the Android SDK (supplied by Google). But let's be realistic. Most readers will have an ultimate goal of writing games that will actually run on the iPhone or on a phone using Android. What this means is that for the iPhone (or iPad), you'll have to pay for an iOS application developer license from Apple, which is currently $99 a year. Please do not bemoan this cost. It is still essentially free, compared to how much time you will be coding.

Or suppose you are going to Android. Fernandez suggests that you can avoid downloading the Android SDK unless you will need the ADB tool it has, so that you can simplify your builds and see debug messages. My advice is to go ahead and get the Android SDK. It's worth it down the road.

As for the current book, it quickly revs you up with some short example snippets. Including, sigh, the stereotypical Hello World. I guess the field has standardised on this.

The book also teaches Lua. A popular scripting language for game coders. Some resemblences to JavaScript and ActionScript. The syntax is simple. Though I really do wish they would close statements with semicolons. Lua's designers decided to presumably simplify the looks. But if you have written in enough languages, you should know that having a definite and explicit statement closure symbol is a good thing. C.!C, C++, java, C# etc.
Read more ›
Comment | 
Was this review helpful to you?
1.0 out of 5 stars Beware April 30, 2014
By John M.
Format:Paperback|Verified Purchase
Explanation are simple with efficiency in mind, my biggest challenge which eventually cost me to stop coding a new project, was the code was not showing. Even after I tried copying and pasting samples I would still have a blank simulator. I emailed the mfg. for help and they said its a possibility the code is outdated due to updates to Corona! Needless to say now I'm selling my book.
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
Search Customer Reviews

What Other Items Do Customers Buy After Viewing This Item?


There are no discussions about this product yet.
Be the first to discuss this product with the community.
Start a new discussion
First post:
Prompts for sign-in

Look for Similar Items by Category