Programming Books C Java PHP Python Learn more Browse Programming Books
Corona SDK Mobile Game Development: Beginner's Guide and over one million other books are available for Amazon Kindle. Learn more
Qty:1
  • List Price: $49.99
  • Save: $5.00 (10%)
In Stock.
Ships from and sold by Amazon.com.
Gift-wrap available.
Add to Cart
Want it Tuesday, April 22? Order within and choose One-Day Shipping at checkout. Details
FREE Shipping on orders over $35.
Used: Good | Details
Sold by RentU
Condition: Used: Good
Comment: Fast shipping from Amazon! Qualifies for Prime Shipping and FREE standard shipping for orders over $35. Overnight, 2 day and International shipping available! Excellent Customer Service.. May not include supplements such as CD, access code or DVD.
Add to Cart
Trade in your item
Get a $6.74
Gift Card.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Corona SDK Mobile Game Development: Beginner's Guide Paperback


See all 2 formats and editions Hide other formats and editions
Amazon Price New from Used from Collectible from
Kindle
"Please retry"
Paperback
"Please retry"
$44.99
$44.99 $29.72

Special Offers and Product Promotions

  • Have the next big idea for a movie? Submit a 2-15 min. concept video to Amazon Studios for a chance to have your movie made. Learn more.


Frequently Bought Together

Corona SDK Mobile Game Development: Beginner's Guide + Programming in Lua + Beginning Lua Programming
Price for all three: $97.03

Buy the selected items together
  • Programming in Lua $24.96
  • Beginning Lua Programming $27.08

NO_CONTENT_IN_FEATURE

Shop the New Digital Design Bookstore
Check out the Digital Design Bookstore, a new hub for photographers, art directors, illustrators, web developers, and other creative individuals to find highly rated and highly relevant career resources. Shop books on web development and graphic design, or check out blog posts by authors and thought-leaders in the design industry. Shop now

Product Details

  • Paperback: 408 pages
  • Publisher: Packt Publishing (April 24, 2012)
  • Language: English
  • ISBN-10: 1849691886
  • ISBN-13: 978-1849691888
  • Product Dimensions: 9.2 x 7.5 x 0.8 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #779,426 in Books (See Top 100 in Books)

Customer Reviews

4.3 out of 5 stars
5 star
9
4 star
4
3 star
4
2 star
0
1 star
0
See all 17 customer reviews
Clear, Concise, and Informative.
W. David Roper III
Corona SDK Mobile Game Development: Beginner's Guide, is a highly recommended book for all that people who want to start making his own videogames or mobile apps.
Cristian Duro Baenas
Corona SDK is a good choice to rapidly prototype and develop cross-platform mobile electronic games.
Jeremiah Maher

Most Helpful Customer Reviews

11 of 11 people found the following review helpful By coffee_fan on June 3, 2012
Format: Kindle Edition Verified Purchase
I like this book, on a content level for a beginner it is easily a 4 or 5, however unfortunately the kindle version lacks proper formatting for the code, which means that it is hard to follow the text without formatting internally in your mind. When the Kindle formatting is fixed, I will update my review score.
1 Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
3 of 3 people found the following review helpful By Jeremiah Maher on October 5, 2012
Format: Kindle Edition
Corona SDK is a good choice to rapidly prototype and develop cross-platform mobile electronic games. As one of only a few titles on the subject, this book provides a solid foundation for new developers, even if they don't have experience with Corona or the Lua programming language. Unfortunately, as others have mentioned, the formatting of the Kindle electronic version of this book makes it difficult to follow at times, especially through long code examples.

As I already had some experience with Corona, I have not read the book cover-to-cover, but have found several chapters quite useful. The author uses a rather informal style that I expect many beginners will appreciate. At times, I personally found it awkward, and some example code is repetitive. As with many technology subjects, this product is changing rapidly, leaving some techniques in this book outdated. Still, for the target audience, beginning game developers, Corona SDK is an excellent choice, and this book provides a good introduction to get them up to speed.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
7 of 9 people found the following review helpful By Edward F. Kurtz on November 6, 2012
Format: Paperback Verified Purchase
I am sorry, but I cannot rate this book as highly as have the previous reviewers. I bought this book because there seemed to be no other book about the Corona SDK, and because the existing reviews were very favorable. However, after trying to use it for actually using the Corona SDK, I have found it to be of very limited help. The Corona SDK is based on the language Lua, and that language applies many concepts from modern computer science, concepts difficult to understand, and not treated at all in this book. This book will enable you to get some apps up and running quickly, but you will soon discover the need for information simply not available in this book.

I think this book is not only inadequate, but misleading. Consider, for example, the section on tables on page 51. Understanding how tables are used in Lua is essential to understanding Lua. This book says that tables contain indexed elements, and that when the index is a string the element is known as a property. Now Jonathan Beebe of Corona, in his tutorial "Understanding Lua tables in Corona SDK", describes tables as consisting of key-value pairs, the key being the location of the value in the table, and the value being anything, including functions or other tables. The keys can be numbers or strings of characters. The definition of tables in this book is at best inadequate if not misleading.

The most helpful information I have found is the following:

Search for "Corona Labs blog Jonathan Beebe"

Lua: Programming in Lua, Second Edition, by Roberto Ierusalimschy

The Programming in Lua book is a gem. However, there is a still need for a text about the Corona SDK which explains clearly how to use it.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
9 of 12 people found the following review helpful By russell on June 7, 2012
Format: Paperback Verified Purchase
I never thought I could do it. But with this book I started from scratch and made a game for the iPhone in the app store! Holy cow I never thought I could do that!
6 Comments Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By W Boudville HALL OF FAMETOP 1000 REVIEWERVINE VOICE on May 10, 2012
Format: Paperback
The game examples in the book are necessarily short and simple to understand. The downloading and installing of Corona should be straightforward for most readers. Ah, but be aware of the following, which the author quickly tells you in the first chapter. If you just want to write code that will run under the Corona Simulator, then you do not need to install XCode (which is from Apple) or the Android SDK (supplied by Google). But let's be realistic. Most readers will have an ultimate goal of writing games that will actually run on the iPhone or on a phone using Android. What this means is that for the iPhone (or iPad), you'll have to pay for an iOS application developer license from Apple, which is currently $99 a year. Please do not bemoan this cost. It is still essentially free, compared to how much time you will be coding.

Or suppose you are going to Android. Fernandez suggests that you can avoid downloading the Android SDK unless you will need the ADB tool it has, so that you can simplify your builds and see debug messages. My advice is to go ahead and get the Android SDK. It's worth it down the road.

As for the current book, it quickly revs you up with some short example snippets. Including, sigh, the stereotypical Hello World. I guess the field has standardised on this.

The book also teaches Lua. A popular scripting language for game coders. Some resemblences to JavaScript and ActionScript. The syntax is simple. Though I really do wish they would close statements with semicolons. Lua's designers decided to presumably simplify the looks. But if you have written in enough languages, you should know that having a definite and explicit statement closure symbol is a good thing. C.!C, C++, java, C# etc.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Kindle Edition Verified Purchase
Not bad, writing is good but the form is repetitive and drives a hole in my head. Now this... Now that...Run around the block... Gee.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Product Images from Customers

Most Recent Customer Reviews

Search
ARRAY(0xa5439a44)

What Other Items Do Customers Buy After Viewing This Item?