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27 of 29 people found the following review helpful:
4.0 out of 5 stars
Another strong effort from Macleod, May 13, 2001
Once again, Ken Macleod has produced an original, intelligent work of science fiction in "Cosmonaut Keep". As usual, he has created a world that is by turns familiar, in other words it has its basis in a plausible future Earth, and completely bizarre. The bizzare aspects, in this isntance, being an earth-like planet that is home to humanoid (and regular) dinosaurs, native humans, and humans from Earth, and starships piloted by giant squid. Much like his previous books, Macleod has filled this one with quirky, conlicting (and conflicted) politcal theories. It is in this regard that he shines as one of the smartest authors around today. He writes with the authority of a polical scientist, but never comes across as dogmatic. I suspect that in real life he is left of center, but the politcal philosophies his characters espouse are really just vehicles to drive the plot. Finally, one positive, one negative. On the positive side, the characters in "Cosmonaut Keep" are Macleod's best yet. They show a level of depth that is just amazing; a level I didn't find in his previous works. On the negative side, "Cosmonaut Keep", like Macleod's other novels is told in alternating time periods. This proves to be a very creative way to intertwine seemingly disparite storylines, but it is handled poorly in the first half of this novel. Macleod should have been more careful in the details he reveals, as I found myself hopelessly confused 50 pages in. In the end all becomes clear, but this is a tough novel to get into as a result. Ultimately, though, "Cosmonaut Keep" is a smart, entertaining beginning to what promises to be a great series. Enjoy!
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11 of 13 people found the following review helpful:
3.0 out of 5 stars
Macleod's authorial mid-life crisis?, May 3, 2001
What's happening to Ken MacLeod? It seems to be a kind of authorial mid-lfe crisis for SF authors that they have to write a three-volume space opera or they won't feel complete. Some of these are superb though: for example, Peter Hamiliton's 'Night's Dawn' sequence and Paul J. MacAuley's recent trilogy. Macleod's (at least judging by this first volume), doesn't measure up. Despite having reservations about his ability to really sustain a story, and his often wooden or stereotyped characters, I've always enjoyed his books, not least because of their determinedly idiosyncratic left-wing politics and situations. This one is also enjoyable enough, and has some great individual scenes (in particular the dinosaur-herding-by-flying-saucer bit), but it is too much of the same: parrallel stories (again), beautiful dark-haired heroines (again) etc. And, some of the devices needed to keep the plot going just make you go "D'oh!". I also found the nearer future story-line featuring a group of very dull computer hackers and their friends, uninvolving. I was left feeling unsure whether the whole thing wasn't meant as parody, and perhaps that the author wasn't sure either. Oh well...
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Skillfully interweaves the personal and the political in a tapestry of transcendental posthumanity, July 8, 2006
This review is from: Cosmonaut Keep (The Engines of Light, Book 1) (Mass Market Paperback)
Cosmonaut Keep is the first in a new series by Ken MacLeod, who wrote The Stone Canal and The Cassini Division. As in those earlier works, this novel skillfully interweaves the personal and the political in a tapestry of transcendental posthumanity.
MacLeod again uses two narratives spanning an unknown amount of time to tell his story, and this conceit (while a bit confusing at first, at least in this novel) works. The "present" narrative takes place in the near-future, albeit in an alternate world where the EU is part of a larger Communist bloc and where alien technology, specifically a starship and drive, are being discovered. It follows one Matt Cairns as he makes his way from Edinburgh, Scotland to Area 51 in New Mexico to a space station and the future. The "future" narrative takes place on a world called Mingulay, which is inhabited by humans and saurs, intelligent descendents of the terrestrial dinosaurs. (Other forms of intelligent life in the novel include the kraken, superintelligent spacefaring squid, and god-like colonies of microorganisms that inhabit millions of asteroids in the solar system. There we follow one Gregor Cairns in his quest to solve the Great Game---to discover the secrets of interplanetary navigation believed to be possessed by his ancestor, Matt.
If the rest of the series is as fascinating as this volume, then reading it will be a real joy. Once again, MacLeod shows himself as one of the smarter writers in contemporary SF and speculative fiction.
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