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3 of 3 people found the following review helpful:
3.0 out of 5 stars
Good idea, but extremely under developed., June 10, 1998
By A Customer
This review is from: Council of Wyrms (AD&D 2nd Ed Fantasy Roleplaying, 3bks+3maps+12RefCards) (Hardcover)
This campaign setting allows player characters to create PC dragons! A very interesting concept, and it fills out dragon society very well. However the problem comes when you actually want to run a campaign without dragons, with the bonded Elf, Gnome, or Dwarven PCs. The lands of the campaign setting are barely even talked about. Like why do the elves, dwarves, and gnomes just sit by and let dragons rule. Do demi-humans worship the gods in "Monster Mythology" or do they worship dragons gods. How does the society work with Dragons in command. You know REALLY IMPORTANT STUFF LIKE THAT, this campaign setting leaves out. So if you want to REALLY flesh out a skeleton of a campaign, this is the setting for you. If not, get something like "Forgotten Realms" or "Dark Sun World."
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
If you love dragons than this is the book for you., April 30, 1998
This review is from: Council of Wyrms (AD&D 2nd Ed Fantasy Roleplaying, 3bks+3maps+12RefCards) (Hardcover)
This has to be one of the best campain settings out there. It allows you to play a dragon without upsetting the game play! It provides detailed information on dragon psyiology and the different types of dragons. Best of all it leaves alot of information for you to define and shape to your own liking. This is definently a must for any role-player!
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5.0 out of 5 stars
A good twist, November 27, 2008
This review is from: Council of Wyrms (AD&D 2nd Ed Fantasy Roleplaying, 3bks+3maps+12RefCards) (Hardcover)
This expansion is an excellent addition to any DMs gaming arsenal. The ability to place a variety of dragons is not only a welcome change of pace, to an already excellent game, but it added a new found excitement for the players involved. (The idea alone put my group in a frenzy of new ideas, and role-playing brainstorms.) The books are easy to understand and the charts have all the information in an easy to reference set up that smooths over game play for a DM unfamiliar with the new adjustments for playing dragons characters.
This box set also contains the rules for playing dragon-kin, and those bonded to dragons to add another dimension to the game. (i.e. dragon riders, ect.)
It also adds a new difficulty to DMs who are feeling stagnant. (It happens to the best of us.) The new challenge of creating a campaign for a party of even the youngest dragons, proves to require a new twist to even the simplest of game ideas.
I love this campaign setting and suggest it to any DM looking for a new challenge.
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