"Game components include 8-page rulebook, 17" x 22" game map with large hexes, 112 full-color 3/4" die-cut counters (and two ziplock bags to hold them), and one die. ~ It's time for a revolution! Will you end up in the Leader's palace, or shoveling snow in the gulag? Coup is in the great tradition of the old-style two-player wargames, with hex-map movement But it's a "beer-and-pretzels" game rather than a hard-core simulation. The emphasis is on taking and holding vital hexes like the Capitol and the Radio Station, rather than destroying enemy units. A game takes about an hour (two hours for the advanced scenario). Repeat play value is very high..."
