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Courtier Alderac Entertainment Group Board Games


Price: $19.99 & FREE Shipping on orders over $35. Details
In Stock.
Sold by Hill's Wholesale Gaming and Fulfilled by Amazon. Gift-wrap available.
  • The perfect gateway game for Tempest
  • Designed by Philip duBarry; designer of Revolution
  • Players compete for public goals; yet have private ones as well
  • Plays in under an hour
  • For 2 to 4 player game
9 new from $19.99
$19.99 & FREE Shipping on orders over $35. Details In Stock. Sold by Hill's Wholesale Gaming and Fulfilled by Amazon. Gift-wrap available.


Frequently Bought Together

Courtier Alderac Entertainment Group Board Games + Dominare Alderac Entertainment Group Board Games + AEG Love Letter
Price for all three: $56.82

Buy the selected items together

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 8.7 x 2.4 x 11.7 inches ; 7 ounces
  • Shipping Weight: 2.1 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S.
  • ASIN: B00AF40FOM
  • Item model number: 5101AEG
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #43,104 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (8 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

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Product Description

Product Description

The royal court of the City-State of Tempest is the center of fashion and culture. Inside the palace, the wealthy, wise, and powerful mingle, and their conversations shape the future. For a skilled negotiator, there is no better place to be. An idea seeded here, a name dropped there, a favor turned, and a courtier can quickly rise to prominence, wealth, knighthood, and more.

Courtier is a game of the royal court of the City-State of Tempest. Play cards to influence key personalities or adjust the board to your advantage. Gain control of coteries to use their special abilities. Influence the right courtiers, and complete petitions to score points. Whoever has the most points at the end of the game wins!

From the Manufacturer

The royal court of the City-State of Tempest is the center of fashion and culture. Inside the palace, the wealthy, wise, and powerful mingle, and their conversations shape the future. For a skilled negotiator, there is no better place to be. An idea seeded here, a name dropped there, a favor turned, and a courtier can quickly rise to prominence, wealth, knighthood, and more. Courtier is a game of the royal court of the City-State of Tempest. Play cards to influence key personalities or adjust the board to your advantage. Gain control of coteries to use their special abilities. Influence the right courtiers, and complete petitions to score points. Whoever has the most points at the end of the game wins.

Customer Questions & Answers

Customer Reviews

4.6 out of 5 stars
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See all 8 customer reviews
This game is fun.
Soon to be wife
I'm really impressed with all the games in AEG's Tempest series that I have played.
Cody Carlson
This is a bit simpler though and doesn't have the variety Nothing Personal does.
Tony

Most Helpful Customer Reviews

9 of 9 people found the following review helpful By Cody Carlson VINE VOICE on December 23, 2013
I'm really impressed with all the games in AEG's Tempest series that I have played. Mercante, Dominare, and Love Letter are all first rate games that never fail to deliver great game play and good times. Courtier, the first game in the series, is no exception. Thematically, players are trying to gain influence in a royal court in order to complete petitions before the queen is arrested for treason.

The board is made up of several courtiers, members of the royal court such as the bishop, the painter, the poet, the merchant, etc... Each courtier exists in a larger section of the board such as the senate or the church. At the beginning of the game players are dealt influence cards which let them place control cubes next to the courtiers, or power cards which allow them to play dirty tricks on their opponents like swapping cubes, (the rules do call for a system to bid for these cards at the beginning of the game, though I prefer to use the quick rules and simply deal them out.) Players also receive a secret petition card, and every player may complete one of four public petitions that change as they are completed.

In order to complete a petition players must control certain courtiers by filling up the spaces next to them with their control markers. Neutral white control markers also fill up the spaces, and can help or hinder you quest to control certain courtiers. Players also receive powers from each section of the board by having the most markers up it. Once a petition is completed all cubes associated with those courtiers are removed and the card rewards the player with victory points.

There is a lot more to this game than I've stated, but it remains a relatively simple game that is easy to learn and play out of the box.
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5 of 6 people found the following review helpful By Joe Marshall on January 2, 2013
Verified Purchase
This game is excellent. Personally, I skip the bidding on hands in the beginning and just draw at random, but the rest of the game just works so well. I hope the rest of this series is this good.
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Lords! Ladies! Esteemed guests! Welcome...welcome all to the court of Tempest and to the presence of her royal highness, the Queen. Play your cards correctly and you might sway her approval, but be careful. All influence must come to an end, and the Queen's reign is perhaps more tenuous than one might expect.

APPEAL & GAME PLAY:
This is Courtier, the first installment in AEG's Tempest series, which revolves around the royal court and the respected people that reside there. In this game you will take up petitions or commissioned tasks that will score you points when you can manage to collect the appropriate people of the court together to complete them. To do this, you will place your mark of influence upon the necessary persons by using either a direct form of influence from the influence deck or by using more subtle/sneaky forms of persuasion from the power deck. As you build your influence, you will find that different groups of people in the court have certain power over how you can move around in it. For instance, the church will help you influence others faster while the military allows an extra use of power cards per turn. Each group is different and does something unique for those who have the most influence within their assemblage. As the petitions are completed, the Queen herself will influence the board by leading the court through fashion trends. She will fill certain groups with neutral tokens, which will allow players to complete petitions even faster. However, we soon see that the Queen has overextended her power and that she is arrested by her own husband, King Arnaud IV, bringing the game to an abrupt halt!
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This is the first game of AEG's Tempest series which was really reminiscent of Nothing Personal for me. In this game players take turns playing influence cards to gain influence with different characters in different parts of a Feudal-era township.

This is done in service of completing different missions which require influence with 3 different characters. The characters are divided into different categories such as artists, military, and the royal family and majority influence in any of these categories also provides a special ability.

Like I said, this game has similarities to Nothing Personal, which I love. This is a bit simpler though and doesn't have the variety Nothing Personal does. I do like variable player powers though and the different influence and power cards provide a decent level of interesting decisions to make.

I do have one big problem with the game design, however. When a mission is completed a card is turned over from a deck that acts like this game's timer. Somewhere in the bottom 6 of this 12-card deck is a card that IMMEDIATELY ends the game. This makes the turn order a bit of a balance issue as the first couple of players may end up with an extra turn.
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