Most Helpful Customer Reviews
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18 of 19 people found the following review helpful:
5.0 out of 5 stars
The Ungame is UNbelievably Family Fun!, November 8, 2007
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars
I've had the opportunity to play The Ungame many times. I assure you it will bring you many hours of fun with family and friends! As you must sit quietly unless it is YOUR TURN, one is forced to listen attentively to the player whose turn it is. Pay close attention, take notes if you want. (I took LOTS of notes and had so much fun with them!) When it is your turn, if you land on a space which allows you to ask a question or make a remark, you can then use these notes.
While playing this game, you'll learn more about the other players (and possibly yourself) in one hour than you have in a year in most cases. Why? Because you are LISTENING! We often hear part of what someone is saying but we don't always listen completely to what he or she is saying as we should. With this game, people are focused entirely on each other as individuals. It's wonderful!
I highly recommend this game for families, for youth groups, for church groups, for support groups, and for anyone who wants to simply learn more about his or her family and friends. It's a win/win situation. I love to play and am always ready to learn about myself as well as the other players. Have fun with the Ungame!
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6 of 6 people found the following review helpful:
4.0 out of 5 stars
Great for older kids, March 24, 2008
Durability:4.0 out of 5 stars Fun:4.0 out of 5 stars Educational:4.0 out of 5 stars
This is a really great game. It opens up lines of communication for older kids and their families. The game says it's for kids 5 and up but younger ones I've used it with have found it rather boring and want to quit after a few turns. Once they realize that no one wins and the questions make them think, they want to stop. It has worked well for late elementary school and middle school kids though.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
more than a toy, May 6, 2008
Durability:4.0 out of 5 stars Fun:3.0 out of 5 stars Educational:5.0 out of 5 stars
We bought this game years ago, and although we don't use it a lot, almost every time it has been pulled out we have learned something about the players we didn't know before, or it has opened opportunities for discussions of topics that might not otherwise have been raised in typical conversations.
This game was invented by a woman who lost her voice for quite a while due to a medical problem. It wasn't until that happened that she appreciated her greatly cut back ability to communicate with her family. What started as a family aid turned into a game, but strictly speaking, it isn't a "toy." It's certainly possible to have fun playing it, but it's primarily a way to encourage people into talking about themselves and their feelings. (The reviewer who criticized it for not being a win/loss game is either very sarcastic or totally clueless.)
As one proceeds around the board to the throw of a die, the spaces landed upon determine the action. A player might get to ask a question, make a comment, or go to a space on the board in answer to a question posed on their space.
If going strictly by the rules, no one else is allowed to talk during someone else's turn, which allows for things to be stated or asked without fear of being put down or laughed at. If players are mature enough to make better choices than that, there can be some leeway in how strictly that rule is applied.
I have played this most often with my daughter and one or more of her friends, and it has led into some good discussions. I can see it being used well in a small group of youth at a church or scout meeting.
The version we have has basic questions, a deeper level of issues, and cards that pose questions about one's Christian faith. Each "level" of question is clearly labeled and can be used or not used, as desired. The fact that there are no "right" answers (therefore no winners or losers) is of the greatest importance in the latter two areas. Who is going to talk if someone else tells you what you think or feel is wrong?
I think it's a great game, and I'm going to suggest to my daughter that we get it out the next time one of her friends comes over.
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