This book covers all aspects of creating a character-based text editor. In the process, it discusses many aspects of creating a large application program including user interface, speed/memory/I/O tradeoffs, and many other considerations.
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This book covers all of those topics and more. By following the design of a character-based text editor, you will learn what goes into the such programs. In addition, you will fi nd out what these terms have in common:
* buffer
* command
* gap
* key
* linked line
* mark
* Minneapolis
* point
* redisplay
* terminal
* whale(!)
This is the third edition of this classic work.
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