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Crash Bandicoot: Twinsanity - PlayStation 2

by Activision See the Amazon Page for this brand
PlayStation2
Everyone
3.8 out of 5 stars  See all reviews (87 customer reviews) 64 / 100

List Price: $19.99
Price: $18.21 & FREE Shipping on orders over $35. Details
You Save: $1.78 (9%)
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  • Face reactive enemies with complex AI, all looking to detect and hunt down Crash and his buddies(and Cortex)
  • Multiple Streaming worlds and hilarious new gameplay mechanics will have you laughing while you play
  • Choose from four playable new characters - Crash, Cortex, Nina Cortex (the evil doctor's niece) and the pairing of Crash and Cortex

Frequently Bought Together

Crash Bandicoot: Twinsanity - PlayStation 2 + Crash Bandicoot: The Wrath of Cortex
Price for both: $77.42

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  • Buy Used and Save: Buy a Used "Crash Bandicoot: Twinsanity - PlayStation 2” from Amazon Warehouse Deals and save 42% off the $19.99 list price. Product is eligible for Amazon's 30-day returns policy and Prime or FREE Shipping. See all Used offers from Amazon Warehouse Deals.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0001CJEJU
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (87 customer reviews)
  • Amazon Best Sellers Rank: #3,950 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.
  • Discontinued by manufacturer: Yes

Product Description

A new adversaryThe Evil Twinshas invaded Crashs island paradise with plans of destruction. In a strange twist, Crash grudgingly pairs with his archenemy, Dr. Cortex in order to save the world. Through this unorthodox partnership, Cortex is abused as Crashs favorite weapon when Crash and Cortex are controlled as one. Additionally, this dynamic paired gameplay will include never-before-seen mechanics which also include cooperative level designs in which Crash must protect Cortex and vice-versa, albeit reluctantly!

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
19 of 24 people found the following review helpful
3.0 out of 5 stars Expected better... October 25, 2004
Fun: 3.0 out of 5 stars   
This game wasn't as good as I was hoping it would be. The music was so repetitive that I just wanted to mute the TV. My husband & I both had our own game going & after my husband had went through about 20% of the game he entered a cave which took him back to about the 5% area where he had already been. After he worked so long & hard to pass several sections he was very disappointed to find that he had to go through all of that again. They should've made it so that when you beat a section you wouldn't be able to go through it again. Another problem that we encountered was the fact that you couldn't turn the camera around 100% of the time. There were times when you needed to turn the camera because there was a wall in the way & you couldn't see Crash so we would go to turn the camera (like you can do most of the game) & you wouldn't be able to. I have to wonder if there was any editing in this game. When the game worked like it should've it was fun but for us there was too many problems so I don't recommend this game.
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11 of 14 people found the following review helpful
3.0 out of 5 stars Crash Twinsanity........ October 28, 2004
Fun: 3.0 out of 5 stars   
I've been a big Crash Bandicoot fan(like everyone else) since his days on the original Playstation. Pretty much collected every single game that has ever came out in the series. My biggest favorites were the Gameboy Advance titles, because I could take them on the go. Which brings me up to his latest title, Twinsanity. Admittedly, Vivendi Universal has given us something new with this game...pairing up Crash and Cortex, in fully immersive environments...but us Crash fans expected better. Something along the lines of Jak and Daxter or Sly Cooper woulda' been nice. Yet, that wasn't meant to be. Even so, It's not entirely bad. I will give this game its' props. It is an addictive game(albeit different, especially for Crash). There's alot to like about it. It's most certainly not the best Crash game ever made but it's not the worst either. As for this being the final nail in Crash's coffin, I seriously doubt it. Every videogame franchise has their moments of greatness, then their moments opposite that. I've seen few franchises who hadn't. What it boils down to in the end is whether you like it or not. Even though I expected better, it still is a great game that I like and recommend.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Best in the series January 15, 2007
A Kid's Review
Fun: 5.0 out of 5 stars   
I've been playing Crash games since the original for PlayStation1. After Team Racing, the series seemed to die a quick death, with games like 'Crash Bash' a lame Mario Party clone, Crash Wrath of Cortex had great visuals, but just felt medicore and not much fun. Since then, I haven't bothered to play any recent additions to the series, such as Crash Nitro Kart, or Crash Tag Team Racing.

Back in 2004, I heard that Jon K. (creator of Ren & Stimpy) was going to help out with Crash Twinsanity. This piqued my interest, since humor is what the series really needs. The main character isn't some 'badboy' superhero. He's a silent, brainless oaf. The villians he fights are clumsy, so comedy seemed the best direction to take the series in. Also, using comedy is a good way to try and make the series not such a blatant Sonic the Hedgehog ripoff. (Crystals = Chaos Emeralds, Cortex = Robotnik, Crash's 'attitude' = Sonic inspired, Crunch = Shadow) anyway..

I expected the game to follow the usual 'warp-room' formula the other titles in the series did. Wrong. The game has no levels. The entire game is one HUGE level, with typical jungle settings, underground caves, snowboarding, beaches, creepy castles, and lava areas. And I've yet to finish the game.

This is what i've been dying to see in a game for quite some time. No levels, just one huge world. Major props to Vivendi for ditiching the warp-rooms, and making it more free-roaming.

This is also the first game i've played since a 2D era (Genesis, Nintendo) where i actually NEED lives. So many games recently let you save wherever you want, so lives are pretty useless, since you can just load a game and pickup where you left off.
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24 of 33 people found the following review helpful
1.0 out of 5 stars Take a pass October 7, 2004
Fun: 1.0 out of 5 stars   
I have been a fan of this series ever since I picked up the first one with my brand new Playstation in 1996. It always seemed to know its place in life as a bridge between old 2D platform games and the present. It used the new technology to update platforming with humor and attitude of the characters along with great sound effects and background music. In this title, whatever they've done with all these elements just doesn't add up to the same charming experience as previous outings.

Movement in one general direction collecting objects is gone and replaced with a free roaming enviornment. I didn't see very good clues telling you what you are supposed to doing or going next. The 3D environment makes it challenging to perform the classic crash moves of spinning or bouncing on top of enemies with accuracy although I suppose you might get used to that over time.

It is really easy to die in this game, and it took us 3 or 4 attempts to get past the first level. At first I sort of liked the music but after roaming around trying to figure out where to go the music got irritating and seemed to loop pretty often. The graphics are attractive, but are missing the previous version's style & polish. In the previous titles, Crash was very expressive and you could see a sort of dumb look on his face. That type of thing seems to be missing in Twinsanity. Even collecting the fruit is less fun, the satisfying slurppy sound is gone and the fruit doesn't always fly across the screen into your fruit count.

To sum up, with all the great platform games out there, there is just no reason to buy this one, especially at full price. Pick up Jax II or Rachet & Clank Going Commando (or both) off the Greatest Hits shelf.
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
Crash Twinsanity has a lot of cool features on the PS2.
Published 24 days ago by Matthew
5.0 out of 5 stars Five Stars
I love it, Thanks
Published 1 month ago by Mahmood
4.0 out of 5 stars Four Stars
This game gets a -4/5
Published 1 month ago by Juan Bazan
2.0 out of 5 stars Nice. Very nice
Came without a case, the only protection for it was basically paper. Nice. Very nice.
Published 2 months ago by Jessica
5.0 out of 5 stars Favorite crash game ever
Its' the best crash game ever because you can use cortex, nina, cortex pared up with crash, and of course crash. The music is catchy and the game is hilarious.
Published 2 months ago by Nick
5.0 out of 5 stars my mistake
Love this game but didn't know my ps3 couldn't play ps2 games. I'm a new gamer. Still, I received it sooner then expected and it was brand new.
Published 2 months ago by Lhill
5.0 out of 5 stars Five Stars
she loved that game
Published 3 months ago by peggy pendleton
5.0 out of 5 stars Five Stars
Works great!
Published 3 months ago by Samantha Finke
3.0 out of 5 stars Playable but not worth your time.
It's OK. There are parts that are enjoyable and it is worth the very low price I got this for. I will probably re sell it as soon as I beat it I definitely won't be playing this... Read more
Published 3 months ago by J. Bunton
5.0 out of 5 stars Excellent
Accurate delivery as specified, great condition, everything exact like the description. Excellent
Published 3 months ago by Douglas Lavaughn Boston Jr.
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