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Crash Bandicoot: The Wrath of Cortex

by Konami / Universal Interactive Studios
3.5 out of 5 stars  See all reviews (205 customer reviews) 66 / 100

Price: $65.00
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Platform: PlayStation2

Frequently Bought Together

Crash Bandicoot: The Wrath of Cortex + Crash Bandicoot: Twinsanity - PlayStation 2
Price for both: $84.99

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Product Details

Platform: PlayStation2
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00005NCCI
  • Product Dimensions: 7.8 x 5.5 x 0.8 inches ; 5.1 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (205 customer reviews)
  • Amazon Best Sellers Rank: #1,815 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Product Description

Platform: PlayStation2

Product Description

One of PlayStation's biggest stars is coming to PlayStation2! Crash, everyone's favorite orange bandicoot, returns for more of his signature 3D play. Lead Crash around obstacles and pitfalls to collect treasures and defeat the evil Dr. Neo Cortex. Features lots of colorful and crazy levels, including driving challenges with wild vehicles. Made in USA.

Crash Bandicoot: The Wrath of Cortex, the first PlayStation2 installment in the Crash Bandicoot series, delivers the same mix of intuitive gameplay and elaborate adventure that fans have come to expect, offering many enhancements and all-new environments and missions. Neo Cortex is back, and he means to rid himself of Crash once and for all. To energize his most diabolical creation to date, Cortex channels the power of the Elementals, a group of renegade masks with the destructive power of air, earth, water, and fire. To stop the Elementals and Cortex's new weapon, Crash or Coco (a fully playable character for the first time) will face five game hubs, 25 dynamic levels, and five unique bosses, as well as a new character that will rock the Crash world.

You can complete specific levels of the game to play as Crash's fiery sister. Coco will have a wide variety of moves and animations tailored to fit her personality. New free-roam sections will be implemented within certain levels of the game. These sections feature puzzles and hidden areas never before seen in a Crash game. New bosses and minibosses offer up a Noah's Ark-sized list of new creatures. The game also has an all-new graphics engine that brings vivid life to environments and characters like never before.

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Most Helpful Customer Reviews
26 of 29 people found the following review helpful
3.0 out of 5 stars Decent Game, but Flawed August 20, 2002
Platform for Display:PlayStation2
I really enjoy Crash Bandicoot games. The Wratch of Cortex was also enjoyable in its way, but there were too many frustrations for me to really be enthusiastic about it. There are 30 levels in the game, including the bosses. If you have ever played a Crash Bandicoot game before, then you will find everything you have come to expect from one. You are in a 2.5-D world, sometimes side-scrolling, sometimes a third person view from the front or behind, and sometimes using one of the game's numerous modes of transportation (i.e. biplane, mine cart, dune buggy, etc.). If you were expecting improved graphics, then your expectations will be pleasantly fulfilled. The game moves very smoothly through some beautiful environments.
So what are my complaints? First, Crash seems harder to control than I remember from his previous adventures. I think one of the biggest factors in this are the camera angles. Sometimes it seems that the camera is too close so that you cannot see everything around you, and then sometimes it seems too far away and it is hard to judge the depth of your enemies. I think I noticed this the most on the levels where you have a front view of Crash and he is being chased by something behind him. The camera seems to be in way too close, so that nitro crates, holes, and other obstacles just jump out in front of you, forcing you to die a million times while you memorize the route you have to take. Second, some of levels tended to be repetitive. Granted, I did enjoy some of the newer levels. There were a couple of short sections of levels where you got to ride a mine cart, which was fun. There were also three levels where you were rolling through the level inside a sphere, giving it a marble madness feel.
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24 of 27 people found the following review helpful
2.0 out of 5 stars Beware of Load Times November 10, 2001
Platform for Display:PlayStation2
I was so excited to rent this game, rush home, and play it, being a big fan of the Crash games. This has to be, without a doubt, the biggest gaming letdown I've had. There is absolutely no excuse to release a game in this state for the public. Sure, the game itself may be enjoyable, but it is difficult to enjoy a game between unrelentless load times. I kid you not, the first thing you see when you start this game is "LOADING." Then, five seconds later you see it again. After you hit Start, you see it again. When you finally, after an eternity of waiting, get to any screen that lets you play the game, you have to wait about 30-40 seconds for your level to load. After you beat the level, you have to wait again for the warp room to load (why should it take 30 seconds to load a warp room .... what is the PS2 exactly doing all this time?) Then you wait again when you start the next level .... it is an endless series of waiting. I couldn't stand it any longer and turned it off. Perhaps it's my problem that I don't want to wait 30 seconds between ever single part of a game (like every 3-5 minutes or less) but I guarantee I'm not one force fed by the MTV generation; I can be patient within reason. I just can't believe that the game designers actually believed this game was ready to fly--but then again, it is Christmas time, and so certainly time for a quick buck. I hope the developers read this and take note that such lengthy load times are bad programming in my opinion. I'v played plenty of more complex games on PS2 with basically no load times (check out ICO for that matter.) Please do us all a favor, and don't release a game with such shoddy technical planning to the public again. Work out the kinks so we can enjoy the quality game it should and otherwise would have been.
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31 of 36 people found the following review helpful
3.0 out of 5 stars Not bad November 14, 2001
Platform for Display:PlayStation2
I have been playing this game for about 5 days with my 2 sons (ages 4 and 7) and we have been enjoying it for the most part. I had really high hopes for this game as we play through Crash 3 (Warped) every few months.
This game is much more difficult than Crash 3. We have gotten through about 20/25 levels. Some of the boss stages have been (unnecessarily) frustrating. I would say that my 7 yr old can do about 75% of the levels and my 4 yr old has only been able to do 3 or 4.
There is only real new play mode we've seen so far - on several levels Crash is in a glass ball and you run in the ball through the level. I think these are pretty good, we have replayed some of these just for fun.
On a couple of levels Crash flies an airplane as in previous games. These levels aren't nearly as difficult as the past games and are now kind of frustratingly easy.
There has been 1 racing level that I didn't enjoy too much. There are holes in the road that you can't see until too late, and the other cars seem to make it their mission to get in your way. It took me about 12 tries to complete it, and when I did it seemed like it was random instead of that my skill had increased.
On a couple of levels you play as Coco, and in parts of these levels Coco rides a scooter or a snowboard. It is kind of irritating that Coco doesn't inherit the skills you acquire like tip-toeing or double-jump. We really like the levels in the old game where you rode the baby tiger and were kind of disappointed that there weren't any of those in this one. The Cocoa levels are pretty good, though.
There are a few underwater levels in which you swim or drive a submarine through. There are some mine-looking things that fall down from above as you approach them.
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