From the Back Cover
[back cover]
Have you ever wondered how the photorealistic computer-generated landscapes that you see on television, in print, or in videogames are constructed? Creating 3D Worlds not only shows you how to produce your own authentic environments, but also teaches you how to bring them to life with creatures, structures, and natural weather effects.
Comes with a CD containing the 3D software and models required to follow the examples in the book
[front flap]
Using modern digital 3D graphics software and techniques, it is now possible to create intricate, hyper-realistic worlds on your desktop PC. Creating 3D Worlds will help you achieve this by examining and explaining the different technologies and techniques that are used by both hobbyists and professional digital artists working in the movie and TV broadcast industries, the Web, and in print graphics.
Discover the possibilities of digital landscaping, atmospheric effects, and volumetric cloud-rending techniques, and learn how to populate your virtual scenes with a variety of trees, shrubs, and foliage.
Written by a leading exponent in the field of 3D graphics, Creating 3D Worlds is packed with professional hints and tips, and all the information that you will need to generate fantastic new 3D environments.
[back flap]
About the Author:
Simon Danaher has been working in the graphics industry for many years. His clients include BBC Worldwide, numerous U.K. magazines and publishers, and international companies such as Fujitsu and Isuzu. Simon contributes regularly to leading creative journals such as Computer Arts, 3D World, and MacUser, and also teaches application-specific courses in 3D computer graphics. He has written several books on the subject of 3D design.
System requirements:
Mac OSX or Windows 2000 XP, 1.25 GHz CPU or Pentium III, 512 MB RAM.2000 MB free hard disk space, Graphics card able to display 1024 x 768 in 65K volotd/ 16 bit, Internet connection and e-mail address
About the Author
Simon Danaher serves a wide clientele, including BBC Worldwide, numerous U.K. magazines and book publishers, and international companies such as Fujitsu and Isuzu. He is a regular contributor to several creative journals and the author of several books on computer graphics.