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Matthew Omernick currently works as a lead artist for LucasArts Entertainment Company near San Francisco, CA. With a B.F.A from The Ringling School of Art and Design in Sarasota, FL, Matt has more than seven years of industry experience as a 3D artist and animator.
Matt has also taught college-level 3D graphics for four years at Cal State Fullerton and the Academy of Art College in downtown San Francisco. He has worked for companies such as DreamWorks, Day 1 Studios, and Electronic Arts. He began his career working for various film and broadcast studios in Florida and Chicago, then branched into creating 3D art for video games. Some of Matt's credited titles include the Medal of Honor series, RTX Red Rock, and Secret Weapons Over Normandy. He is currently working on several cutting edge projects for multiple platforms.
This is a very good book to talk about creating artwork for video games in 3D. There are MANY photos that show in the game engine that your using how to do some of the things. Read morePublished 5 months ago by Timothy Smith
Really love this book. It uses beautiful clear crisp images and great explanations for creating 3D environments and objects. Read morePublished 15 months ago by Miss_e
Creating the Art of the Game by Matthew Omernick was a quick and easy read. However, I wish I had noticed the age of the book (and also the age of the reviews on Amazon). Read morePublished 17 months ago by A. M. Hernandez
a technical guide to programming, shouldnt be called the art of the game because it doesnt have anything to do with game artPublished 19 months ago by Wil
The workflow in the game industry right now has changed so much and a lot of the information presented on this book are outdated. I wouldn't recommend this book.Published 22 months ago by Corazon
This was purchased for my son who is studying Video Game Development. He has enjoyed the book and would reccoment it to other students in the same field.Published 23 months ago by Lesa B. Lewis
This book was required for an online class that I was taking. It did okay, but I don't know if I will use it again, other than in class.Published on May 15, 2013 by srindfield
This is from 2004. This book is useful for beginner game developers. I did find some information useful though. Read morePublished on January 1, 2013 by Robo_Mac