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Matthew Omernick currently works as a lead artist for LucasArts Entertainment Company near San Francisco, CA. With a B.F.A from The Ringling School of Art and Design in Sarasota, FL, Matt has more than seven years of industry experience as a 3D artist and animator.
Matt has also taught college-level 3D graphics for four years at Cal State Fullerton and the Academy of Art College in downtown San Francisco. He has worked for companies such as DreamWorks, Day 1 Studios, and Electronic Arts. He began his career working for various film and broadcast studios in Florida and Chicago, then branched into creating 3D art for video games. Some of Matt's credited titles include the Medal of Honor series, RTX Red Rock, and Secret Weapons Over Normandy. He is currently working on several cutting edge projects for multiple platforms.
Really love this book. It uses beautiful clear crisp images and great explanations for creating 3D environments and objects. Read morePublished 1 month ago by Miss_e
Creating the Art of the Game by Matthew Omernick was a quick and easy read. However, I wish I had noticed the age of the book (and also the age of the reviews on Amazon). Read morePublished 4 months ago by A. M. Hernandez
a technical guide to programming, shouldnt be called the art of the game because it doesnt have anything to do with game artPublished 6 months ago by Wil
The workflow in the game industry right now has changed so much and a lot of the information presented on this book are outdated. I wouldn't recommend this book.Published 9 months ago by Corazon
This was purchased for my son who is studying Video Game Development. He has enjoyed the book and would reccoment it to other students in the same field.Published 10 months ago by Lesa B. Lewis
This book was required for an online class that I was taking. It did okay, but I don't know if I will use it again, other than in class.Published 17 months ago by srindfield
This is from 2004. This book is useful for beginner game developers. I did find some information useful though. Read morePublished 22 months ago by Robo_Mac
I whole-heartedly recommend this book to anyone interested in 3D modeling for games. This book is easy to read, full of excellent techniques and tips, and all organized in a... Read morePublished on June 17, 2010 by Lewis R. Strasburg
This book is great!! It gives great examples using a few different 3D editors like 3ds max which is the main focus on the book but also uses Adobe Photoshop. Read morePublished on February 1, 2010 by Albert Hepfinger II