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Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach
 
 
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Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach [Hardcover]

Barry G. Blundell (Author), Adam J. Schwarz (Author)
3.8 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

0471482714 978-0471482710 December 23, 2005 1
A single source for key information on 3-D display and interaction

This authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3-D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human-computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.

The coverage includes:
* A well-referenced review of aspects of the human sensory systems
* Detailed discussion of the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools
* Discussion of bi-manual interaction and interaction synergy
* Descriptions of state-of-the-art display and interaction technologies
* A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance--and linkage of these to current aspirations
* An extensive and wide-ranging bibliography

The authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3-D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end-users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.

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Editorial Reviews

Review

"...provides a groundbreaking, transdisciplinary approach to the creation of computer interface technology...an important work..." (IEEE Computer Magazine, July 2006)

"This text is interesting and comprehensive." (IEEE Engineering in Medicine and Biology Magazine, May/June 2006)

‘…the language and treatment [of this book] will make it equally accessible to science, technology and humanities graduates…’ (IT Now, July 2007)

From the Back Cover

A single source for key information on 3-D display and interaction

This authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3-D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human-computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.

The coverage includes:

  • A well-referenced review of aspects of the human sensory systems
  • Detailed discussion of the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools
  • Discussion of bi-manual interaction and interaction synergy
  • Descriptions of state-of-the-art display and interaction technologies
  • A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance—and linkage of these to current aspirations
  • An extensive and wide-ranging bibliography

The authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3-D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end-users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.


Product Details

  • Hardcover: 371 pages
  • Publisher: Wiley-Interscience; 1 edition (December 23, 2005)
  • Language: English
  • ISBN-10: 0471482714
  • ISBN-13: 978-0471482710
  • Product Dimensions: 9.3 x 6.3 x 0.9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,841,786 in Books (See Top 100 in Books)

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2 of 3 people found the following review helpful:
5.0 out of 5 stars a stimulating and interesting read, May 19, 2006
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This review is from: Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach (Hardcover)
I found this book interesting & stimulating, it covers some unexpected ground in a thoughtful way. Plenty of references for follow up material and it's the sort of book you can dip into or study. Lots of good content & invaluable to students of both arts & scientific subjects. Some novel research content, I found the chapter on the Renaissance a great read & the Chimenti controversy is dealt with nicely: shame that images aren't in colour but well worth buying, definitely a transdisciplinary read !!
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4.0 out of 5 stars Precious book, July 5, 2007
This review is from: Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach (Hardcover)
I'm actually in my firsts steps of my PHd in 3d interfaces. Recently I discovered this book wich is guiding me trough the vast univers in where the 3D interfaces interaction is actually. The trans-disciplinary aproach is very important to open new ways of thinking the challenge of improving the post-winp interfaces.I originaly came from design studys so maths and programing answer only a part of my question, and this book is my actual friend that teachs me like i always needed.
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1 of 2 people found the following review helpful:
4.0 out of 5 stars Review from ITNow magazine, July 28, 2006
This review is from: Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach (Hardcover)
In the repertoire of human skills, both creative three-dimensional design and the visualisation of complex objects must be amongst the most challenging human processes, either to model, to augment or to engage with in any form, by the relevant display and interaction technologies. This book combines both topics.

Given the complementary human/technology character of the book's theme, the authors closely juxtapose a detailed account of human processes and the associated technologies devised to augment the execution of both creative design and visualization.

The fact that the processes of creative design crucially involve human vision, gesture and haptics, accounts for the extensive space given to these phenomena in the book's coverage of interaction interfaces.

The chapters on perception, object depiction and the history of perspective in art are an interesting precursor to the rounded account of today's visual display technologies, including stereoscopic displays, electro-holography and both virtual and mixed reality systems.

The subtitle of the book `A Trans-Disciplinary Approach' is reflected in the broad coverage given to the human-centred and technology-centred disciplines that together make up the table of contents.

The trans-disciplinary ethos is also reflected in the systematic organisation of the individual chapters embodying in each chapter elements of recapitulation, main statements, discussions and end-sections which consist of lists of suggested investigations. Such organization of material and diversity of content will appeal especially to the academic syllabus that practices the trans-disciplinary educational approach.

As one might expect in a book of this kind, the language and treatment will make it equally accessible to science, technology and humanities graduates, whether they are researchers in the area of scientific applications or are designers wishing to gain insights into the technology of their area of creative applications.

The text of each chapter throughout the book is adorned by a sequence of quotations, aphorisms and illustrations from a wide variety of poets, scientists, savants and artists including Albert Einstein, Lewis Carroll, Shakespeare, Coleridge Taylor and Leonardo da Vinci.

Professor Patrick Purcell
Imperial College London

*Above review appears in edited form in BCS magazine "ITNow", July 2006 issue
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Inside This Book (learn more)
First Sentence:
During the course of the last two decades of the twentieth century, the stylish desktop personal computer became a de facto standard. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
physical interaction tool, creative display systems, augmented realism, binocular parallax depth cue, haptic interaction devices, volumetric display systems, haptic channel, special viewing glasses, depth cue information, various depth cues, haptic rendering, display paradigm, proxy position, monocular display, varifocal mirror, parallax barrier, visible voxels, stereo window, haptic properties, volumetric systems, local intensity gradient, viewing zones, virtual rendition, virtual scene, viewing freedom
Key Phrases - Capitalized Phrases (CAPs): (learn more)
John Wiley, Leonardo da Vinci, Schwarz Copyright, Trans-Disciplinary Approach, Filippo Brunelleschi, Pepper's Ghost, Cathode Ray Tube, Encyclopaedia Britannica, Harcourt Brace, Leon Battista Alberti, Cathode Ray Sphere, Charles Babbage, Gaspard Monge, Investigations Question, Mayor of Chambon-sur-Voueize, Otto Schmitt, Paul Fitts, Stephen Ellis, Ames Research Center, Direction Judgement Errors, Electronic Visualization Laboratory, General Bibliography, Lord Rayleigh, Manual Control, Principles of Neural Science
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