4 of 4 people found the following review helpful:
3.0 out of 5 stars
All in all, the book will mostly resonate with those fond of old school video gaming, August 8, 2008
This review is from: Credit 00: I Love Games Graphics (Hardcover)
I tend to purchase a lot of Japanese art books which I use as reference material or just a source of ideas when my I'm not thinking straight.
When I purchased this book, I figured why not give it a try. Definitely would be cool to check out the art or ads of video games from Japan. I play and review a lot of import games, that I felt this would be a worthy addition to my art book collection.
"CREDIT 00: I LOVE GAME GRAPHICS" is best explained by Kusano Tsuyoshi as "Every single work is very fragmentary, and I did not go into a thorough explanation of each game. I have created these works with a feeling that replicates what I felt when playing the game, adding a graphical approach and setting up the layout".
The book is mainly a graphic book focusing on consoles and video games with a several page written intro by the authors. Also, copy that goes into the history of video games from the technical end to the arcade phenomenons.
The book does not solely focus on Japanese consoles or games, you get American releases and close up photos on a white background of consoles from companies such as Atari, Intellivision, Epoch TV, Vectrex, Nintendo, Sony, etc.
You also get to see several advertisements for arcade machines, video games from the end of the 70's and 80's, as well as box art.
The graphical aspect can be seen in many pages, such as the Space Invaders aliens layered on top of photos of Tokyo, to photography with a video game artistic approach such as a dozen of Famicom's scattered on top of each other.
Actually, there are quite a good number of photos with old school video game elements layered on top of the photos for artistic effect.
The authors decided to break things down into categories with companies such as Atari, Sega, etc. to discuss the companies histories and feature their artwork. As companies such as Atari have featured ads and artwork of box art, Japanese companies such as Sega, Taito, Namco, Konami, Nintendo seem to feature screen captures from title screens to actual gameplay but no advertisements.
At the 3/4 mark of the actual book, that's when you get to see the artistic side with Illustrations and photography. Photography is pretty cool, featuring Tokyoites playing their portable consoles. But a lot of photos with old school video game elements layered on top of the photos.
Logos for companies and games are also featured as well.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
At the intersection of game culture, pop culture and society's consciousness., December 27, 2007
This review is from: Credit 00: I Love Games Graphics (Hardcover)
While the book title may be deceptive to a Western audience, I Love Games Graphics is not a book of screenshots and sprites. Instead, it is a photo and illustration gallery that explores the infiltration of game culture into pop culture and society's consciousness. If you're looking for screenshots and official artwork, move along - this book is not what you're looking for. But if you are interested in gaming and pop culture as a whole, this books does an excellent job at showing how certain video games and game concepts have become iconic and second-nature in our modern culture.
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5 of 16 people found the following review helpful:
1.0 out of 5 stars
Good-for-nothing. DON'T BUY IT!!!!, January 10, 2007
This review is from: Credit 00: I Love Games Graphics (Hardcover)
This book is absolutely needless.
Good-for-nothing.
It not contais graphics!!!!!
Only photos of some game console and repetitive needless things.
Paper to the wind.
Now I understood why is not possible to view the inner pages as preview.
Money for nothing.
PLEASE DON'T BUY IT!!!!!
ANYWAY
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