4.0 out of 5 stars
In this puzzle game, everyone is guilty until proved innocent., March 3, 2008
This review is from: Crime and Puzzlement 2 (Paperback)
The Crime & Puzzlement series is a winning combination of novel and puzzle. Each installment offers twenty-four illustrated crime scenarios the reader is challenged to solve, sketched by introductions with enough wit and narrative talent to breathe life into the characters and engage the imagination in what other hands would be an impossibly limited space. It's an accomplished, compact take on the mystery, and the series deserves attention from devotees of the genre and fans of brainteasers alike.
Consider this an endorsement for both the series and this volume. Excuse me, then, while I explore the differences between this first sequel and the original.
A fellow reviewer indicted the original Crime & Puzzlement for being too easy, seemingly geared for a teen audience. I did not agree. I do not think, however, that he would find the same fault in the sequel, which is a good deal tougher. Care has been taken to include a good mix of challenge - we still have a couple puzzles that rest on things like handedness or follow-the-footsteps, but we also have a number of conundrums that really require you to think like a culprit or witness to uncover inconsistencies with the evidence that are otherwise not at all apparent. We have stuff like "Say It with Flowers", where one must forage a thicket of clues to piece together the previous presence and actions of an unknown party. We have puzzles like "Stretcher Case", simple if you know for what to look, but providing a neat "a-ha" moment if you initially don't. Included also is the deftness of "Tear It", which seems ridiculously simple until it completely blindsides you. In a devious twist, for a couple cases, the Socratic series of questions that usually leads you to the solution actually serves to distract you from a crucial flaw in the case's premise. This second time around, author Lawrence Treat feels comfortable in playing with the medium he pioneered and upping the deductive ante.
For some puzzles, though, the challenge is a bit artificial. Are you familiar with the term "crosswordese", used to denounce crossword clues reliant on previous knowledge of unreasonably obscure facts rather than wordplay or logic? We have too much crosswordese here. At twenty-nine years old, I cannot list the distinguishing characterstics of a bean leaf or blossom or venture how an arsonist would gauge the prevailing wind to determine where to set his blaze. While this isn't a children's series, it does appeal to a wide age range, and basing several entire solutions on such unintuitive facts rather than deduction limits the potential audience. There were also a couple cases where I disagreed with the solutions (regarding "The Custer Dinette": how did she know he was *poisoned*, and how is that less indicting than what the book presents as the clincher?) or where the evidence and conclusions seemed a bit tenuous. (For example, it seems naive to insist that drug-addled criminals would never considering murdering someone they've lured to a remote location and mugged, opting instead to lug him around as a hostage.)
Illustrator-wise, Leslie Cabarga of the dramatic shading is gone, replaced by the capable Kathleen Borowik. Her artwork lacks Cabarga's Art Deco panache but boasts the well-gauged line strength, clean compositions, and lived-in detail the puzzles demand. (I also like how she used rough, undoctored sprays of ink in one puzzle to portray realistic fire damage in an otherwise straightforwardly-drawn kitchen.) The original Crime & Puzzlement, though, had a nice streak of the macabre - nothing unseemly, but enough to give certain puzzles a nice creepy thrill. Though the happy chef clock overlooking the housewife kitchen murder here is a fine concession, Crime & Puzzlement 2 typically lacks the original's sense of mischief, and the collection seems a bit less lively for it. Secondly, while generally strong, the art does indeed derail the puzzle in a couple cases. A certain object we are meant to perceive as cracked looks merely artistically jaunty; how a car is parked in the middle of the highway instead of off the road so as not to impede traffic is supposed to be a major clue, but said "highway" is drawn as a single-lane dirt back road that would have no other travelers for hours, rendering that consideration irrelevant.
Regardless of the new pluses and minuses, we still have Lawrence Treat's sharp prose - like the art, a little less daffy here, but still droll and evocative - and another helping of the uniquely involving puzzles not found anywhere else. It's a different mix than than the first Crime & Puzzlement, but if you enjoyed the original, you shouldn't hesitate to pick this up.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No