It’s your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right? Actually, it can. It’s definitely not easy to get this dream job—it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours. Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
Dan Amrich started reviewing videogames professionally in 1993, when Super NES and Sega Genesis ruled the earth. Over the 15 years that followed, he served as Senior Editor for Official Xbox Magazine, GamesRadar, and GamePro; Executive Editor of GameSport and Digital Diner; and Editor-in-Chief of World of Warcraft: Official Magazine. He has written freelance articles for national publications including Wired, PC Gamer, Blender, Slam, Guitar World, and Time Out New York.
Dan is currently trapped in Los Angeles with his lovely wife Katrin, three cats, a couple of arcade machines, and more guitars than anyone should own.



