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Critical Path: How to Review Videogames for a Living [Kindle Edition]

Dan Amrich , Cliff Bleszinski
4.8 out of 5 stars  See all reviews (20 customer reviews)

Digital List Price: $9.99 What's this?
Print List Price: $17.99
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Book Description

It’s your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right?

Actually, it can. It’s definitely not easy to get this dream job—it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours.

Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

So, the next step is yours. Get Critical Path, and press start.


Editorial Reviews

About the Author

Dan Amrich started reviewing videogames professionally in 1993. His work has appeared in Wired, Official Xbox Magazine, PC Gamer, GamePro, GamesRadar, Guitar World, and Time Out New York, among several other national publications. He is also the author of the 2001 book PlayStation 2 for Dummies. Dan currently lives in Los Angeles.

Product Details

  • File Size: 1191 KB
  • Print Length: 332 pages
  • Publisher: TripleTorch (February 15, 2012)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B0079TA0YG
  • Text-to-Speech: Enabled
  • X-Ray: Not Enabled
  • Lending: Enabled
  • Amazon Best Sellers Rank: #126,003 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.8 out of 5 stars
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Most Helpful Customer Reviews
9 of 9 people found the following review helpful
Format:Kindle Edition|Amazon Verified Purchase
Leveraging nearly a lifetime of game reviewing harkening back before the internet, author Dan Amrich lays down the knowledge stick for would-be game reviewers.

Brevity and droll humour drive the pace, making for bite-sized chunks of real world advice covering the entire gamet of a gaming career. Leading the reader through myths about the industry into early entry points and up to an escape plan, personal anecdotes are peppered with interviews with industry veterans, lending real weight and guidance.

Entertaining AND informative, Critical Path is a relevatory work about a much-sought but little understood industry. Must reading for those who would or do review games professionally.
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7 of 7 people found the following review helpful
Format:Kindle Edition
Disclaimer: I owe Dan Amrich my career. He took a chance on an eager, foolish EB Games clerk and gave me a shot at a freelance gig at GamePro. With his help, that turned into a staff position and six years as a game journalist, followed by a role as a writer for a game developer for the last 7+ years.

I note that because as I read this book, the things in here are, no lie, exactly the advice he gave me, and every word of it is gold. Reading this book won't guarantee you a job in the business, but it will give you the knowledge and advice you need to take your own talent and drive and put it to work reviewing videogames (all-one-word!).

Dan is a charismatic and highly intelligent man, and it shows through in the text. Whether he's laying out the processes and attitudes you need to be a great freelancer, or explaining to you why you should remain sober at press junkets, it's all good, and it's all gold. He tells you how to interact with PR professionals, how to dress for big conventions (look nice, but wear comfortable shoes!), and even nuggets like how NOT to overschedule yourself such that you die of exhaustion at E3.

My disclaimer above is there for full disclosure, but it shouldn't be discounted: The information in this book is dead-on, accurate, and essential to success as a game reviewer. If you get into the business, you will learn these things eventually, the hard way, so why not learn it before you start?

Nothing short of talent, hard work, love for games, and a little bit of luck will get your foot in the industry's door. But this book will help you find the right door in the first place, and give you a wedge to shove in there to keep that door open.
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4 of 4 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
Many people dream of playing videogames for a living, Dan Amrich's book Critical Path pulls back the curtain to this dream job and offers you a peak at the machinery behind it. Consider Critical Path as the boot camp for videogame reviewers hoping to create a career by writing about the games they love. The book not only dispels many of the fantastic myths behind the industry but also provides pointers on how to get started on the right path. Mr Amrich sprinkles small anecdotes throughout the book from his 15 year of experience in the videogame industry to give examples of things done right and mistakes you can avoid. Critical Path will teach, entertain, and most important give you the hard truth about what it means to be a videogame reviewer. If you've ever imagined yourself as a writer for any gaming magazine, Dan Amrich's Critical Path needs to be in your library.
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Most Recent Customer Reviews
5.0 out of 5 stars Very insightful and an entertaining read
I quite enjoyed reading this book, as it offered some great viewpoints and ways to consider your work in the gaming review industry. While Mr. Read more
Published 2 months ago by W. Russell
4.0 out of 5 stars Like to write about video games, great book
Great book about the video game review industry. Lots of inside information you wouldn't know unless you worked in the industry.
Published 4 months ago by Garret Moniz
5.0 out of 5 stars This Is What You Are Looking For
"Critical Path" is the book that I was hoping for back when I was a young guy in middle school wanting the life that I perceived as a constant stream of games and pillow fights in... Read more
Published 7 months ago by W. Phelps
5.0 out of 5 stars Dan tells it like it is in a brutally honest detail.
Many people grow up thinking that writing video game reviews is easy. You play all the free games you want, you make lots of money, and you travel the world. Read more
Published 8 months ago by Batman5273
5.0 out of 5 stars Critical Path is absolutely the place to start
When I turned the final page of Critical Path and finally put the book down, I had an immediate urge to read it all over again in case I missed a sentence or two. Read more
Published 8 months ago by Stephen Kelly
4.0 out of 5 stars So you wanna be a video game reviewer
I've played video games regularly for many years now. A few years ago, I even toyed with the idea of becoming a game reviewer of some kind. Read more
Published 11 months ago by David Roy
5.0 out of 5 stars An excellent look at an industry shrouded in mystery
The gaming industry, despite its entrenchment in consumer culture, remains shrouded in mystery. We occasionally see glimpses of what happens under the hood as games make their way... Read more
Published 11 months ago by Andrew Smith
5.0 out of 5 stars The perfect source for anyone aspiring to be a video game journalist
If you have ever wondered what it takes to make it into video game journalism, you've finally found your answer. Read more
Published 11 months ago by Ian Brazill
5.0 out of 5 stars A review for a book on how to write a review
I just want to take a moment and enjoy the meta-ness of writing a review on a book written by a game reviewer on how to write reviews for videogames... Read more
Published 11 months ago by Alex
4.0 out of 5 stars Well-written, and not just for aspiring video game reviewers!
To call "Critical Path: How to Review Videogames for a Living" a "how to" book is simplifying what Dan Amrich accomplishes. Read more
Published 13 months ago by Salvador
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More About the Author

Dan Amrich started reviewing videogames professionally in 1993, when Super NES and Sega Genesis ruled the earth. Over the 15 years that followed, he served as Senior Editor for Official Xbox Magazine, GamesRadar, and GamePro; Executive Editor of GameSport and Digital Diner; and Editor-in-Chief of World of Warcraft: Official Magazine. He has written freelance articles for national publications including Wired, PC Gamer, Blender, Slam, Guitar World, and Time Out New York.

Dan is currently trapped in Los Angeles with his lovely wife Katrin, three cats, a couple of arcade machines, and more guitars than anyone should own.

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