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Yep, that's right, the evil Baron Dante and his Dantini followers have stolen away Croc's pals and spread them out equally all over the world, so as to always have one around to harass if the need arises. Now it's up to you to run, jump, climb, and swim your way through 45 levels made up of forest, desert, ice, and Dante Castle stages, freeing the Gobbos from their PETA-unfriendly cages all the while. If you're really good and can make it to the secret island, there's a secret boss on a hidden island to beat, as well - making it, all in all, a handsomely sized game. It's just some of the gameplay that takes place over those levels that makes the whole thing a little questionable.
Croc can easily be seen as the sum of many previous video game parts. The character possesses the butt-stomp of Mario from Super Mario 64, the tail-spin and climbing ability of the same-named lead of Crystal Dynamic's Gex, and bits of Sega's Sonic the Hedgehog, as well. A few other games can be noticed at times, too. But that's all right if the game's fun, right? Sure, and it almost is.
Without a doubt, it's an impressive achievement that Argonaut was able to nearly emulate a Super Mario 64-style 3D environment on the Sony PlayStation, though it's less impressive that it wasn't able to imitate the game's perspective and control. The creators of SM64 knew that to be able to functionally jump from platform to platform, the default view would have to be directly above and behind the main character, and it is, or can be configured to be, about 95 percent of the time. In Croc however, the player is locked into a behind-and-to-the-side view during about half of the game's crucial moments, making jumps or even general movement far harder than they should be. In the beginning, this is far less of an issue and Croc shows off how much of an enjoyable title it could have been. But soon, moving platforms, dissolving platforms, and other such devices are added to the mix and the fun factor of the game falls off a cliff. Yes, this perspective/control problem makes it that horribly frustrating to play - even the use of Sony's Dual Analog Controller can't save it.
In the end, Croc: Legend of Gobbos is a charmingly-enough-themed platformer that just didn't live up to its potential. It ended up a Christmas holiday must-rent, when it could have been a Christmas holiday must-have. -- Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
25 of 26 people found the following review helpful:
5.0 out of 5 stars
A fun little platform game for the whole family,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Croc: Legend of the Gobbos (Video Game)
Featuring a colorful 3D world, cute characters, and musical ditties that you just can't get out of your head, Croc is a platform game designed to appeal to game players of all ages. The game has been criticized because it borrows ideas from a lot of other platform games and because it's not terribly difficult. In my mind, those aren't such bad things. Croc a unique game in that casual gamers can easily learn the controls and progress without having to possess superhuman reflexes. My only gripe is that the camera is occasionally problematic, making some jumps more difficult than they need to be. Overall, however, the game is what a good platformer should be--fun.
18 of 21 people found the following review helpful:
5.0 out of 5 stars
A great game for all ages,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Croc: Legend of the Gobbos (Video Game)
Croc is the perfect video game for parents to get for their young children. Not only is it great fun, but also gore and mindless violence are completely absent. To get rid of an enemy, Croc can use his tail swipe or jump on the ground near, but not necessarily on, the enemy. This makes it easier for kids. Also, the enemies reappear after 30 seconds or so, making it less like they are getting killed. While Croc can be fun and easy for children, it can also be challenging enough for parents so that they don't get bored when they play along. Even people without children will enjoy this game. Factor in the cute noises and movements that Croc makes, and you have a winner for those with or without kids. I give it two thumbs up!
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Very nice and cool for adventure Freaks!!!!!!!!!!!!!!!!!!!!!,
By "ikocherg" (Vancouver, BC Canada) - See all my reviews
This review is from: Croc: Legend of the Gobbos (Video Game)
This game is way better than Croc 2! It has comfortable camera angles and really cool sounds and graphics! I'm hardly through the first level but I really like it! Every level has alot of variety and different bad guys in it. Controls are easy to learn and easy to use, but the Playstation game pad isn't very comfortable for this game so you should get another one for better controls. In this game Croc can do alot of cool different things like swimming under water jumping on enemies and riding hot air ballons just to name a few. This game has lots of cool things in it. The graphics are totally jawdropping compared to the graphics in Croc 2. Croc makes his debut on Game Boy Color, Plastation, and not on Computer. My only complaint about this super-cool game is that Croc can only kill enemies with his body by jumping on them. And can't tail-whip them like he can in Croc 2. Even if that move is disabled from Croc, this game is an excellent classic. If you're at a store and you're trying to decide which game to by, if you have a Playstation by this cool game, if you don't by this game for Game Boy Color, and if you don't have one you're really unlucky, and you shoudn't buy it for Computer even though you have one...
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