3 of 3 people found the following review helpful:
2.0 out of 5 stars
less than I expected, but okay as a non-game-specific source, June 1, 1998
This review is from: Cryptozoology (Paperback)
I had high hopes for this book, but was a little disappointed. I bought conspiracy x, expecting great stuff, and it met with my expectations. Cryptozoolgy didn't. First, it's set up with information divided into two parts: the gamers information, and the GM's information. the result is that you have to look in two different areas for information on different "supernatural creatures". Most of the regular freaks of nature are covered--Loch Ness monster, Bigfoot, Sasquatch, etc. I was pleased to see a few others like the Mokole. The writing is a lot more pendantic than I'd like--but that may be a direct result from being written in character, where teh character is old, stuffy, and bombastically long-winded. If your game will run into a supernatural creature, it might be worth checking this beek out. If not, I wouldn't bother.
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