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Cthulhu Live: Second Edition [Paperback]

Robert H. McLaughlin (Author), Steve Gallaci (Author), Earl Geier (Author), Darrell Hardy (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

April 15, 1999
Cthulhu Live: Second Edition is a live-action horror role-playing game set in the universe created by Howard Phillips Lovecraft (1890-1937.) The game allows players to match their skills and wits against alien horrors that once ruled our universe. These ancient terrors now wait just beyond the perception of our senses and science... waiting to reclaim what was theirs. Cthulhu Live: Second Edition is updated, expanded and now published by Fantasy Flight Games under license from Chaosium, Inc.

Cthulhu Live adventures are a form of interactive literature, not unlike popular "murder mystery" games; interactive, improvisational theater in which players assume the role of characters created for the game. These character roles are defined by professions, skills, and background histories which help gamers role-play these alter-egos. Soon the gamers find themselves in a dark universe of eldritch nightmares and blackest madness, where all they formerly held to be true is shattered by the sinister revelations of the Great Old Ones and their minions.

Players use their own wits and the abilities and skills of their characters as they struggle to save their lives and sanity from unspeakable cosmic horrors. All characters have an array of ability scores defining their mental and physical capabilities. They also have a variety of skills representing their professional training and private studies.

The direction an evening's game may take is largely controlled by the players, their interaction with one another and with non-player characters performed by actors on the game staff. Each game session takes on a life of its own, as player actions, research and intrigue will modify and redirect the game script. Props, costumes, and visual clues play a key role in the adventure. Such props and special effects create a rich atmosphere and require players to interact fully with their game environment rather than relying solely on the narration of a game master.

Cthulhu Live does not limit itself solely to the Lovecraft Mythos. The game system includes rules for mediums and psychic powers, vampires, werewolves, living dead, demons, ghosts and other incorporeal entities. Cthulhu Live is designed to fully support traditional horror and supernatural adventures. Many groups may even prefer to run a series of action-based, monster-bashing adventures such as hunting vampires or battling an army of the living dead.

New in Cthulhu Live: Second Edition -- This new edition of Cthulhu Live reflects updates, rules expansions, and system changes gleaned from games played around the world since Cthulhu Live was first published in 1997. Many players and game groups have graciously lent their comments and support to the creation of this second edition, and we think the new and updated rules reflect some of the best lessons learned during the past years.

As part of our interest and dedication to furthering the development of the Cthulhu Live game system, we have established the official Cthulhu Live Website online. The site features game information, a list of player contacts around the world, online libraries, and links to other websites of interest for Cthulhu Live gamers. We are always interested in expanding our contact list, libraries, and links, and welcome you to e-mail us at our site.

Additionally, Fantasy Flight Games is committed to expanding the Cthulhu Live product line with a series of new sourcebooks and supplements. Our first supplement, Cthulhu Live: Shades of Gray, will be released in December, 1999, with more books to follow!


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Product Details

  • Paperback: 203 pages
  • Publisher: Chaosium; 2nd edition (April 15, 1999)
  • Language: English
  • ISBN-10: 1887911715
  • ISBN-13: 978-1887911719
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #3,021,665 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Greatest game avaliable, January 12, 2000
By 
Adam Gastonguay (York, PA United States) - See all my reviews
This review is from: Cthulhu Live: Second Edition (Paperback)
For all those who have said that the game is cheezy and doesn't lend itself to the Cthulhu atmosphere doesn't know how to play right. With the right amount of effort and this book, you can make a cardboard Byakee, yet surround it with such an spooky story, some good lighting and surprise, and you'll have your players screaming at the top of their lungs. Those that complain about the combat system seem to LIKE combat. The change from the first edition simplified the combat making the dice-like battles simpler. This is not a combat game, it is a game of learning and discovering the horrible truth of the universe around you. If anyone want's to run a LARP, yet is sick of seeing guys in trenchcoats chasing each other with stakes, then this is the perfect game for you.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Faithful to its source and unlimited in potential!, January 12, 2000
By 
This review is from: Cthulhu Live: Second Edition (Paperback)
Cthulhu Live is so clearly a labor of love by those involved in its creation. There is a real sense of energy and enthusiasm throughout the entire book. The author obviously believes in the potential for the book and wants to pass that energy along to the readers. The creature creation and costuming tips inspire confidence that a truly memorable gaming experience is not only possible but easily achieved with this book's guidance. H.P. Lovecraft would be proud.
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