Steve Simkin (North York, Ontario) is a freelance computer consultant and has been a professional software developer for ten years. Steve is a co-author of the Java Programming EXplorer.
Chris Stranc (Orangeville, Ontario) is a software engineer at Northern Telecom specializing in graphical interfaces to manufacturing data.
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Most Helpful Customer Reviews
12 of 12 people found the following review helpful:
3.0 out of 5 stars
Not bad.. but could be much better!,
By Frederic Daoud (Montreal, Canada) - See all my reviews
This review is from: Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java (Paperback)
This book assumes that you know some Java, and thus does not waste any space on Java basics. This is good for those of us that don't like buying a book on a specific subject and then skipping a third of it because it's all basic stuff that you could learn from other books anyway. Other good points about this book include that it offers good coverage of the important issues faced when writing a game. They are not afraid of getting into the important details. Often, as you are reading, you think of a "what if?" question in your head, and hey- the next paragraph starts with the same "what if?" question, then answers it.What I did not like about this book is that the code is indeed very sloppy. At first I thought I was being picky, but others have observed the same thing. The code could have used a much cleaner design. I was one of the unfortunates who got a bad CD-ROM, and even if you painstakingly install all the files yourself and rename every single one of them (because they are stored in 8.3 format), the structure is still sloppy. The framework is re-copied in multiple directories- shouldn't a framework be in one central place and re-used by all of the concrete code? Worse: each copy of the framework is inconsistent. Many hours are lost trying to fix all of these problems. A final note: the prose is filled with little jokes, which you may or may not like; some people think this lightens up text, but I feel that too many can become annoying. This combined with poor code and an un-tested CD-ROM makes you feel that the product lacks professionalism.
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Javaworld gave book "Very Good" in all categories,
By bob@cafebabe.com (Boston, USA) - See all my reviews
This review is from: Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java (Paperback)
FYI: The review is at,
http://www.javaworld.com/javaworld/jw-09-1997/jw-09-bookreview.html
Really liked the book.
3 of 3 people found the following review helpful:
2.0 out of 5 stars
Good, but buggy starting point for writting Java game,
By A Customer
This review is from: Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java (Paperback)
This book was a good starting point for developing Java games, but the code is very sloppy and unprofessional. It is obvious that they didn't test it at all (don't believe the nonsense that they've fixed things since the first printing, I bought it in 12/98). If you don't mind spending hours and hours (and hours) fixing their bugs, I would recommend the book.
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