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Cutting The Wire: Gaming Prohibition And The Internet (Gambling Studies Series) Paperback – August 19, 2005

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Cutting The Wire: Gaming Prohibition And The Internet (Gambling Studies Series) + License To Steal: Nevada'S Gaming Control System In The Megaresort Age (Gambling Studies Series)
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Product Details

  • Series: Gambling Studies Series
  • Paperback: 296 pages
  • Publisher: University of Nevada Press (August 19, 2005)
  • Language: English
  • ISBN-10: 0874176204
  • ISBN-13: 978-0874176209
  • Product Dimensions: 9.1 x 6.3 x 0.8 inches
  • Shipping Weight: 15.2 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,201,665 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

David G. Schwartz, the Director of the Center for Gaming Research at the University of Nevada, Las Vegas, is a writer, speaker, and consultant whose areas of specialty include the history of gambling, gaming statistics, casino surveillance and security, and related issues. An Atlantic City native with a Ph.D. in U.S. History from UCLA and hands-on experience in the gaming industry, Schwartz has been at UNLV since 2001.
He is also the Gaming and Hospitality for Vegas Seven, writing a regular column and features for the magazine. He's continually exploring both the history and current state of gambling and casinos, and enjoys sharing what he learns with readers. Schwartz lives in Las Vegas.

More About the Author

If you're here, I'm guessing that you are at least a little curious about gambling and history. To be honest, that's why I'm here, too. Everything I've written has started with me asking a question and not finding an easy answer. I write to share the interesting things I learn by trying to find the answers.

I first got interested in gambling as a kid growing up in Atlantic City, New Jersey, in the 1970s. Some of my earliest memories are of the classic hotels of the city being imploded to make way for modern casinos with hotel towers that had none of the charm of the original. Despite this early evidence of that, perhaps, history might not have the strongest hold over people, I decided to major in it as an undergrad, along with anthropology. When it came time to go to grad school, I chose history over anthropology, though I can't recall as I'm writing this exactly why I made that decision.

In grad school I was preparing myself for a career as a college history professor when a small exercise called the dissertation stepped in my way. I would have to choose something to write a book-length historical study on, and it had to be something that would contribute in some way to the literature.

That's when I remembered the questions I'd had about casinos as a kid: Why did they need to blow up those beautiful old buildings to build new ones that didn't look nearly as nice? If they just wanted to gamble, why didn't they just let people gamble wherever they wanted? With a few questions like that, I was on my way to writing a dissertation that got me researching casinos.

From there, I haven't looked back, except for the year that I spent after I got my degree working in casino surveillance in Atlantic City's Trump Taj Mahal casino. I'd worked at the Taj earlier in security,and spending some time in surveillance gave me an appreciation for just how complex casinos are, and it kindled an interest in a whole other set of questions.

Since arriving at UNLV back in 2001, I've been running the Center for Gaming Research, which has let me look at some very interesting areas of gambling and Las Vegas history.

My website has a ton of info about my writing, professional, and creative work. So feel free to check it out at

As far as the writing goes, I've written four books from cover to cover, put out a second edition of one with substantial revisions and expansions, and edited two more. You can read smaller bits of my writing (between a few paragraphs and 3,000 words) at Vegas Seven magazine, where I'm the gaming and hospitality editor. I write a biweekly column there, longer feature pieces, and shorter items as well.

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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By Patricia VINE VOICE on February 21, 2008
Format: Paperback Verified Purchase
I bought this book and am glad I did. It gives a VERY thorough
history of the "Wire Act"....which was set up in the 1960s -- by
Robert Kennedy -- a hero of mine -- of all people!

I had thought that the "Wire Act" was set up in the 1930s or 1940s I learnt something by my preliminary perusal of this
book. However, so upset am I that the most recent enlargment of
the Wire Act....which now prohits internet gaming for real money,
to American citizens and residents....that I just can't read
through the entire book. I am too mad, and too sad....the newest
enlargement of the Wire Act was passed so sneakily, too -- tacked
on to another bill -- and many congresspeople voting for one bill
did not even know they were voting for the "anti-internet gaming
bill", tacked onto it.

This book is printed on exellent paper, with a nice large-sized
print. From my prelimary perusal, it appears to be a very thorough
history of how the "Wire Act" came about. I recommend it heartily
to anyone who has the stomach to read this book....through his or
her tears, and/or anger.

For myself, though, it brings to mind a
scene from the film, "Blue Denim", starring Carol Lynly and Brandon
de Wilde. It is an early 1960s film, about two likable, suburban
teens, who find themselves, "in trouble", after one night of
thoughtless, er...."togetherness". With the guy's best friend, they
try desperately to find a solution to their dilemma. In this scene,
Carol Lynly's character is looking through a book. After studying it,
she says, (paraphrased): "They tell you all about how it happens....
but they don't tell you how to stop it.
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