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Cyberia: Book 1 Hardcover – September 1, 2008


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Frequently Bought Together

Cyberia: Book 1 + Cyberia Book 2: Monkey See, Monkey Don't + Cyberia Book 3: Prime Evil
Price for all three: $34.27

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Product Details

  • Age Range: 8 - 12 years
  • Grade Level: 3 - 7
  • Lexile Measure: 750L (What's this?)
  • Series: Cyberia (Book 1)
  • Hardcover: 160 pages
  • Publisher: Scholastic Press (September 1, 2008)
  • Language: English
  • ISBN-10: 0545027934
  • ISBN-13: 978-0545027939
  • Product Dimensions: 8.3 x 5.5 x 0.8 inches
  • Shipping Weight: 2.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,552,241 in Books (See Top 100 in Books)

Editorial Reviews

From Publishers Weekly

Setting this adventure in the future, Lynch (Inexcusable) plays on themes dear to middle-schoolers: the bond between children and animals, the mistrust of authority, the double edge of technology that offers shortcuts but erodes independence. Zane, the narrator, lives surrounded by monitors, and he wears an anklet at all times: [It] connected into the very me with a wire that goes right under my skin and on into the who knows what depths of me. So he feels sympathetic when his dog, Hugo, returns from the vet implanted with a chip that lets people read [his] heart and mind, and then engineers a trip to the WildArea, the one place where nature is still allowed to take its course. Convinced by Hugo, Zane sets about trying to free the animals in thrall to the vet. The action doesn't let up long enough for readers to start questioning some plot holes; perhaps these will be closed in a planned sequel. Ages 9–12. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From School Library Journal

Grade 4–6—Zane lives in a future in which everything is networked and microchipped. His bedroom talks to him, reads his temperature, and informs him when he will next need to go to the bathroom. His parents are wired, too—both are network broadcasters with studios at home—although Zane never sees them unless he makes an appointment. His best pal is his dog, Hugo, who wears a microchip installed by the family vet that allows him to talk when Zane wears a special earphone. But Hugo tells Zane things he isn't supposed to know—for example, that Dr. Gristle has been performing twisted techno-experiments on an entire lab full of animals, and that the boy is the only one who can rescue them. Techno-savvy kids will chuckle at this goofily satirical look at how adults use technology to keep their children "safe," and how that technology can also turn around and—literally—bite them.—Walter Minkel, Austin Public Library, TX
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful A Kid's Review on January 25, 2010
Format: Hardcover
I'm StoryMaker, and I have to say, I'm not much of a reader. But when I read the book flap of this book, it sounded too interesting to pass up. I just finished it minutes ago. And it sounded brilliant on the book flap, really, but it didn't seem that awesome in practice. As you probably have gathered from the other reviews, there's a guy named Zane, he lives in a futuristic, wired world, the animals want to rebel from the wired world, Zane has to help. It sounds like it would be a great book, but it didn't seem to have any central point or moral, or at least not to me. It didn't seem like a very positive book, if you know what I mean - Zane was the only good human character in the whole book. Zane's parents, to put it bluntly, were totally oblivious jerks with no inner feelings or personality. And the animals, the "good guys", were actually pretty jerky as well. And they didn't act like animals, that's for sure. Instead, they were pretty rude and rebellious, and oftentimes they seemed to think they were better than humans. Basically, I didn't like any of the characters in the whole book. It seemed a tad animal rightsy and a bit "dumb evil humans and technology VS awesome nature and animals". And if that bugs you like it bugs me, I imagine you will be annoyed by this book as well. The ending was shallow as well and left much to be wanted. I know there's a sequel, but I wasn't expecting there to be - this looks like a stand-alone book. I just don't personally think this book was handled well at all, which is quite disappointing considering how good it could've been. Now, this is my only opinion, of course. It's not like it's a horrible or degrading book; it's just not a good book, and if I'm going to do something for an hour, I want it to be good.Read more ›
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Format: Hardcover
Welcome to Zane's life totally wired. An anklet goes into his skin to track his whole life, from his school schedule to his blood pressure and glucose levels to even when his next anticipated trip to the bathroom should be. All of his information feeds into the computers in his room and the television screens on his walls. His parents --- who he rarely sees in person --- even communicate with him through technology. But everything changes when Zane's dad leaves him a new gizmo called "The Gizzard," which is supposed to allow him to connect with technology while he's outside his room. But it also has another strange perk. "The Gizzard" lets him communicate with animals.

It turns out that Zane's dog, Hugo, "a hodgepodge of a terrier," has a lot on his mind. His vet, Dr. Gristle, a celebrity for the recent development of animal chips, is not all he's cracked up to be. Hugo calls Dr. Gristle "Doctor Fathead Vet Jerk" and warns Zane that the vet's plan is to "turn us all into robots...First, he worked out the chip that lets you boss us in and out of the house when you want. Now he's developed the one that lets you read our hearts and minds. We've gone from being pets to being toys."

Hugo insists that the vet's intentions are wrong and rotten and they need to do something, but Zane isn't sure he can help. Then Hugo brings Zane to a place deep in the woods --- where nobody goes anymore, where there's no technology --- called the WildArea, or Cyberia. There are animals of all types. Zane, who can't believe his eyes, thinks, "I have never seen this kind of variety in one place, and there is a good reason for that --- they don't belong in one place. Squirrels and pigeons and blue jays --- sure, they're native.
Read more ›
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By Tammy L. Tappan on January 11, 2013
Format: Paperback Verified Purchase
Really enjoyed this book; was sent promptly - no issues. Recommended reading the entire series - in order - good for kids 10 & up. Only problem we had is that we were sent the original cover design, not the advertised one - we already owned that version, & were able to return this book for a refund, no problems.
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Format: Paperback
Zane lives in the future where everything is networked and microchipped, computers are responsible for telling you when you need to go to the bathroom, telling you what you're temperature is, adjusting your food so you're not gassy, and performing other such daily functions. His parents are wired, too, but he never gets to see them unless he has an appointment.

When Zane receives a gizzard chip that synchronizes all of his information feeds, he starts picking up on extra information. With only his dog, Hugo, for companionship, Zane is excited to be able to understand his dog's speech. Hugo, however, starts telling Zane about how Dr. Gristle, the vet who put the dog's microchip in, has been performing twisted techno-experiments on animals in hopes of harnessing their abilities for government use - and that Zane is the only one who can rescue them.

With technology that can be tapped in to and watch your every move, will Zane manage to rescue the animals?

A great, fast-paced adventure for technology junkies. The characters are well-developed, and the story is unique and gripping. Readers who like science fiction, adventure, and action will like reading CYBERIA.

Reviewed by: Kira M
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