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Cyberia: Book 1
 
 
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Cyberia: Book 1 [Hardcover]

Chris Lynch (Author)
4.2 out of 5 stars  See all reviews (6 customer reviews)

Price: $16.99 & eligible for FREE Super Saver Shipping on orders over $25. Details
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Book Description

9 and up4 and upCyberia
From National Book Award nominee Chris Lynch, an action-and-humor-filled futuristic series about talking pets who are tired of being pets ... and the boy who must help them.

The premise: It’s the future. Zane lives in a completely wired world, with completely wired parents. Technology has progressed so that every pet has a microchip in it that allows the pet to talk. Zane's happy about that. Until one day a strictly contraband wild animal -- a mole -- comes into his life. He smuggles it into his apartment -- and learns that the pets aren’t actually saying what the chip is translating. In fact, they aren’t happy that all animals have been domesticated. So they enlist Zane to help them fight back and ensure their freedom.

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Editorial Reviews

From Publishers Weekly

Setting this adventure in the future, Lynch (Inexcusable) plays on themes dear to middle-schoolers: the bond between children and animals, the mistrust of authority, the double edge of technology that offers shortcuts but erodes independence. Zane, the narrator, lives surrounded by monitors, and he wears an anklet at all times: [It] connected into the very me with a wire that goes right under my skin and on into the who knows what depths of me. So he feels sympathetic when his dog, Hugo, returns from the vet implanted with a chip that lets people read [his] heart and mind, and then engineers a trip to the WildArea, the one place where nature is still allowed to take its course. Convinced by Hugo, Zane sets about trying to free the animals in thrall to the vet. The action doesn't let up long enough for readers to start questioning some plot holes; perhaps these will be closed in a planned sequel. Ages 9–12. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From School Library Journal

Grade 4–6—Zane lives in a future in which everything is networked and microchipped. His bedroom talks to him, reads his temperature, and informs him when he will next need to go to the bathroom. His parents are wired, too—both are network broadcasters with studios at home—although Zane never sees them unless he makes an appointment. His best pal is his dog, Hugo, who wears a microchip installed by the family vet that allows him to talk when Zane wears a special earphone. But Hugo tells Zane things he isn't supposed to know—for example, that Dr. Gristle has been performing twisted techno-experiments on an entire lab full of animals, and that the boy is the only one who can rescue them. Techno-savvy kids will chuckle at this goofily satirical look at how adults use technology to keep their children "safe," and how that technology can also turn around and—literally—bite them.—Walter Minkel, Austin Public Library, TX
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Product Details

  • Reading level: Ages 9 and up
  • Hardcover: 160 pages
  • Publisher: Scholastic Press; 1 edition (September 1, 2008)
  • Language: English
  • ISBN-10: 0545027934
  • ISBN-13: 978-0545027939
  • Product Dimensions: 8.3 x 5.5 x 0.7 inches
  • Shipping Weight: 2.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,745,990 in Books (See Top 100 in Books)

 

Customer Reviews

6 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:    (0)
2 star:
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Average Customer Review
4.2 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
5.0 out of 5 stars Takes readers on an adventure through a futuristic digital world where technology and nature are up against each other, November 18, 2008
By 
This review is from: Cyberia: Book 1 (Hardcover)
Welcome to Zane's life totally wired. An anklet goes into his skin to track his whole life, from his school schedule to his blood pressure and glucose levels to even when his next anticipated trip to the bathroom should be. All of his information feeds into the computers in his room and the television screens on his walls. His parents --- who he rarely sees in person --- even communicate with him through technology. But everything changes when Zane's dad leaves him a new gizmo called "The Gizzard," which is supposed to allow him to connect with technology while he's outside his room. But it also has another strange perk. "The Gizzard" lets him communicate with animals.

It turns out that Zane's dog, Hugo, "a hodgepodge of a terrier," has a lot on his mind. His vet, Dr. Gristle, a celebrity for the recent development of animal chips, is not all he's cracked up to be. Hugo calls Dr. Gristle "Doctor Fathead Vet Jerk" and warns Zane that the vet's plan is to "turn us all into robots...First, he worked out the chip that lets you boss us in and out of the house when you want. Now he's developed the one that lets you read our hearts and minds. We've gone from being pets to being toys."

Hugo insists that the vet's intentions are wrong and rotten and they need to do something, but Zane isn't sure he can help. Then Hugo brings Zane to a place deep in the woods --- where nobody goes anymore, where there's no technology --- called the WildArea, or Cyberia. There are animals of all types. Zane, who can't believe his eyes, thinks, "I have never seen this kind of variety in one place, and there is a good reason for that --- they don't belong in one place. Squirrels and pigeons and blue jays --- sure, they're native. But what explains the sudden wild world where a marmoset hangs out in a tree two miles from my house? And a falcon? A chinchilla? And what's with the pony?"

The animals, in their eclectic assortment, have one thing in common. They are all talking, pleading and screaming, and some are squawking to Zane, begging him for help. They need to make the evil Dr. Gristle stop microchipping animals. Their lives, and the lives of all animals, are depending on him. How can Zane say no?

Zane immediately visits Dr. Gristle's office and sees some more mysterious things. But when the vet realizes Zane has some connection with the animals that he himself does not have, he gets very, very angry. Does Zane have what it takes to save the animal kingdom?

CYBERIA, by acclaimed author Chris Lynch, takes readers on an adventure through a futuristic digital world where technology and nature are up against each other. Zane is a likable character whose well-wired world is, in reality, quite lonely. His plight of saving the animals is one that young people will enjoy. Plus, his dog Hugo is humorous and truly lives up to the name "boy's best friend."

--- Reviewed by Kristi Olson
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5.0 out of 5 stars Great Story!, November 20, 2010
This review is from: Cyberia (Paperback)
I'm writing this review on behalf my son, who is 11 and had to read a book for a project at school. My son despises reading. Despite my best effort to get him to read for enjoyment, he refuses. He's an excellent reader, but he won't read unless he is forced. Back to his school project; he chose a random book, which happened to be this one. Well, he came home and started to tell me all about the plot, which I of course (being from a different generation) didn't quite "get". It didn't matter, he was finally excited about a book!! He just finished it and loved the surprise ending (which I won't give away). Thank you to this author for writing a book that a boy would enjoy. I will be sure to look for more titles from this writer. Now it's on to do a diorama...
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5.0 out of 5 stars Courtesy of Teens Read Too, October 14, 2010
This review is from: Cyberia (Paperback)
Zane lives in the future where everything is networked and microchipped, computers are responsible for telling you when you need to go to the bathroom, telling you what you're temperature is, adjusting your food so you're not gassy, and performing other such daily functions. His parents are wired, too, but he never gets to see them unless he has an appointment.

When Zane receives a gizzard chip that synchronizes all of his information feeds, he starts picking up on extra information. With only his dog, Hugo, for companionship, Zane is excited to be able to understand his dog's speech. Hugo, however, starts telling Zane about how Dr. Gristle, the vet who put the dog's microchip in, has been performing twisted techno-experiments on animals in hopes of harnessing their abilities for government use - and that Zane is the only one who can rescue them.

With technology that can be tapped in to and watch your every move, will Zane manage to rescue the animals?

A great, fast-paced adventure for technology junkies. The characters are well-developed, and the story is unique and gripping. Readers who like science fiction, adventure, and action will like reading CYBERIA.

Reviewed by: Kira M
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