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2 of 2 people found the following review helpful:
5.0 out of 5 stars First get a good grip on Reality
Jack L. Chalker's theory of existence was spelled out in Book I, P. 223: "... Sometime, somebody, in a world we otherwise know nothing about but which has to be far more advanced than the one we now knew, built a vast computer for some reason and put tremendous knowledge and capability into it. Something went wrong, or so it seemed. A group, a small group, of people...
Published on September 10, 2002 by Worldreels

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0 of 1 people found the following review helpful:
3.0 out of 5 stars Good Idea but better if less science more characterisation.
Follows the usual theme in J Chalker's books that everyting including identity is fluid. In this novel he appears to have decided to adopt a more hard science fiction approach as opposed to his more normal sod the science lets keep the plot moving style. This I believe has not added greatly to the interest of the book and has reduced its readability. However persevere...
Published on January 4, 1997


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2 of 2 people found the following review helpful:
5.0 out of 5 stars First get a good grip on Reality, September 10, 2002
By 
This review is from: The Cybernetic Walrus (The Wonderland Gambit, Book 1) (Paperback)
Jack L. Chalker's theory of existence was spelled out in Book I, P. 223: "... Sometime, somebody, in a world we otherwise know nothing about but which has to be far more advanced than the one we now knew, built a vast computer for some reason and put tremendous knowledge and capability into it. Something went wrong, or so it seemed. A group, a small group, of people from that original place, that true universe, had come into the system and gotten lost, then trapped, in an ever-increasing series of exquisitely detailed virtual universes.. [Brand] was the only hope of getting everybody together again and back to reality. ..."
Chalker wrote, "All reality is programming. We cannot know the real: we are trapped in an endless series of simulations, all of us, and some, like myself, in simulations within simulations. ...." He uses an IT, a thing, a faceless one or a gray ancient to speak these lines, rather than a flesh and blood character. This device implied a para-programmer, one outside the mind of man. This invented God is in control not only of the author outside the story's pages but in control of all the characters within the pages of the book.
Reality now has a counterpart, virtual reality. The characters, en mass, stare into the mirror of their own minds and realize that they had no measuring rod with which to gauge their own realities. The mind is self reflective. The mind has no outer objective way to measure either its input or output. The characters reveal the dead end of human thought. The fact that the tactile nerves register solidity reveals little regarding production or projection of such solidity. There is no way to distinguish whether the neurons fire due to sensory input rather than from say drugs or computer generated inputs. Reality, thus loses its previous foundation.
Chalker posits an Existence Computer with limitless memory able to fill in a separate reality for each and every mind. Everyone gets their own set of individual mental constructs. With this god-like computer unlimited universes to surround each person's set of ideas could be created. (P. 211 BK II). Taking this idea one step further, each person is a circuit on the mother board of the universe. Every solid item that surrounds a person is created within another little circuit. The whole universe is the giant circuitry, the mother board of existence. We are all but chips, powered from this hidden source of energy that we call existence. Chalker names his god character Matthew Brand. Brand understands the circuitry and power of the Existence Computer enough to become part of it. Brand was able to join with the energy reactor in order to control the energy flow into the mother board of the Existence Computer.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars One of the best cyberspace series yet!, December 19, 1999
By A Customer
Jack Chalker continues his tradition of unique ideas and perspectives in the Wonderland series. What starts out as a classic cyberspace story quickly turns in unexpected directions. This book will definitely get you thinking about the true nature of reality. If you liked the movie, "The Matrix," get this book! The movie stole Chalker's ideas without giving credit, and the book explores the ideas to a greater depth. Too bad Del Rey is so short-sighted and has not reprinted the 3rd book in this series.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars I Guarantee You Will Love This Book, April 18, 2004
By A Customer
If you are naturally curious, like interesting plot twists and rich environments, then you are going to love this book.

I tend to agree with other reviewers that this work is the inspiration for the movie "The Matrix" and in many ways is a superior work. The ideas in Chalker's work are much more developed than in The Matrix and does a much better job of keeping it's integrity throughout.
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5.0 out of 5 stars Excellent - A great read!, April 15, 1997
By A Customer
Chalker always amazes me with his imagination. Much of fantasy/science fiction literature follows familiar established themes with some originality thrown in from time to time. For all of that, it is very entertaining for the most part. It is very hard for a writer to surprise his readers today. To be able to take familiar ideas, put subtle twists on them using current technology, and create something so completely new and entertaining is a true gift and Jack Chalker has it. I can't begin to express the enjoyment his works have given me. This series has to one of his best yet
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5.0 out of 5 stars Disconcerting. Question Reality., March 6, 1997
By A Customer
If you enjoy books that make you think, this one will set your gears a-spinnin' at high speed! The premise is wonderful, the characters well-drawn and constantly changing their ... points of view, so to speak. It's well worth the read, and a ride that'll make you look at things a different way from now on
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4.0 out of 5 stars Slightly above average Chalker., August 30, 1996
By A Customer
After reading the latest Chalker well world book I was wary. The last well world book was not up to par in my estimate. The Cybernetic Walrus was pretty good overall. It was action packed and kept moving. It sets up a more in depth story pretty well. I am looking forward to book two.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars the nature of reality, and the mystery of its control clash., June 24, 1998
By 
Mr Chalker takes an ongoing presence in the works of the great Phillip K. Dick, and spins the begginigs of a series that will not let any fans down. the nature of reality, in question for the protagonist, as he shuffles from life to life offers a challenging mystery, as to the mystery of our existence, and its ultimate nature. A must read for fans, and worthy of comparisson to the infamous Well World series of books.
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0 of 1 people found the following review helpful:
5.0 out of 5 stars Great Premise: "Everything You Think You Know is Wrong", February 1, 1998
Chalker takes a great premise (and acknowledges Philip Dick for the inspiration) and makes a terrific story from it. Along the way, the thoughtful reader finds him/herself questioning their perceived reality and considering things in new and different ways. A fascinating side-door introduction into many mystical principles. I've no idea if Chalker intended it so, but that is how it seemed to me. Easy reading considering the non-normal concepts.
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0 of 1 people found the following review helpful:
4.0 out of 5 stars Jack Chalker's a Phenomenon, January 4, 1997
By A Customer
This review is from: The Cybernetic Walrus (The Wonderland Gambit, Book 1) (Paperback)
An engrossing book laced with lunacy that starts off low-key and then slips -- Oops -- through the literary and metaphysical and scientifc (actually, I found the hard-science stuff quite provocative; anybody can do fantasy, I suspect) looking glass. You'll have to keep reading (I did): there's a sequel...
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0 of 1 people found the following review helpful:
3.0 out of 5 stars Good Idea but better if less science more characterisation., January 4, 1997
By A Customer
This review is from: The Cybernetic Walrus (The Wonderland Gambit, Book 1) (Paperback)
Follows the usual theme in J Chalker's books that everyting including identity is fluid. In this novel he appears to have decided to adopt a more hard science fiction approach as opposed to his more normal sod the science lets keep the plot moving style. This I believe has not added greatly to the interest of the book and has reduced its readability. However persevere there are some good ideas in there. It should be interesting to see how he develops the premise in books two and three. In this books he is addressing the same Zeitgeisty theme as Sliders, Quantum Leap, and Hard Questions by Ian Watson
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The Cybernetic Walrus (The Wonderland Gambit, Book 1)
The Cybernetic Walrus (The Wonderland Gambit, Book 1) by Jack L. Chalker (Paperback - November 14, 1995)
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