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3 of 3 people found the following review helpful:
5.0 out of 5 stars Interesting Diversion
One of the more interesting alternatives to a standard Shadowrun campaign. Included are all sorts of options to allow you to run various forms of pirate campaigns, or, for the truly twisted GMs out there; this allows you to put runners in over their heads when playing with the big boys of the SR universe.

A must have for any campaign that will deal with major globe...

Published on May 2, 1999

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0 of 7 people found the following review helpful:
3.0 out of 5 stars Good material but too many obvious "secrets"
An interesting book and a good read. My only annoyance (and I've noticed this in the other recent books) is that the 'conspiracies' of Shadowrun have taken a much larger role in the game. Whereas before they were background fluff and could be ignored now they are as obvious as a bat to the head. 'Secrets' scream at you from every page and if you counted up the pages...
Published on November 8, 1999


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3 of 3 people found the following review helpful:
5.0 out of 5 stars Interesting Diversion, May 2, 1999
By A Customer
This review is from: Cyberpirates: A Shadowrun Sourcebook (Paperback)
One of the more interesting alternatives to a standard Shadowrun campaign. Included are all sorts of options to allow you to run various forms of pirate campaigns, or, for the truly twisted GMs out there; this allows you to put runners in over their heads when playing with the big boys of the SR universe.

A must have for any campaign that will deal with major globe hopping or is set near the water. Other important books in such a campaign are: Rigger2 and Target: Smuggler's Havens. Both also located on this site.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Great Book much needed info about the rest of the world, January 17, 2000
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This review is from: Cyberpirates: A Shadowrun Sourcebook (Paperback)
When I bought this book, I would have been satisfied if it had been half as good as it is. It helped me form the first game I ever GMd and everyone who played liked it. I greatly enjoyed and took advantage of the tone settings and motivations for the characters. My only complaint would be the lack of much new equipment and the haziness of the sensor rules (I think my next purchase will be Rigger II). I am sorry that the authors feel as if it was mangled by the editors, but I liked it anyway.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars This was a great book, October 19, 1999
This review is from: Cyberpirates: A Shadowrun Sourcebook (Paperback)
I really enjoyed this book. It was so cool, and I have read it cover to cover at least five times, never once being bored by it. Now I read the authors' comments, and... man. If what was published rocked, then their original version must hvae just been... too much for words alone. I love this book, and I loved Target: Smuggler's Havens. BTW, Chris, I hope you don't feel offended by this, but I was pretty upset when Jon Szeto introduced stats for a UCAS sub after a friend and I worked on and off for several months in much more detail on our own version of the UCAS's SSN program. (I spend my free time filling in the cracks of the military alternate setting). Still, I really enjoyed the book and look forward to more products.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Very Good book, April 13, 1998
By A Customer
This review is from: Cyberpirates: A Shadowrun Sourcebook (Paperback)

Cyberpirates exceeded my expectations. I only bought it because I thought it would be good reading, nothing else. But when I got into the game rules, I though "wow, this is pretty cool stuff." I have already ran a campaign is this setting, and plan on having more.

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2 of 3 people found the following review helpful:
5.0 out of 5 stars Finally a sourcebook that encourages roleplaying, September 19, 1999
By A Customer
This review is from: Cyberpirates: A Shadowrun Sourcebook (Paperback)
I've waited for this kind of book for a long while and I can honestly say that this sourcebook rules! I've never seen anything much like it and I can honestly say that this book renews my faith in Shadowrun
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0 of 7 people found the following review helpful:
3.0 out of 5 stars Good material but too many obvious "secrets", November 8, 1999
By A Customer
This review is from: Cyberpirates: A Shadowrun Sourcebook (Paperback)
An interesting book and a good read. My only annoyance (and I've noticed this in the other recent books) is that the 'conspiracies' of Shadowrun have taken a much larger role in the game. Whereas before they were background fluff and could be ignored now they are as obvious as a bat to the head. 'Secrets' scream at you from every page and if you counted up the pages discussing them you would now understand why so much of the original text was cut. It's incredibly annoying unless you really love that aspect of SR.

Get it for the excellent ideas and game mechanics. Don't get it for the background material. I can only hope the authors release the cut material on the web (how bout' it chummer?)

And FASA, for the love of god drop this lame new comic-book style direction. Get rid of the immortal elves, passe evil AIs and omniscient dragons from the past.

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Cyberpirates: A Shadowrun Sourcebook
Cyberpirates: A Shadowrun Sourcebook by FASA Corporation (Paperback - Nov. 1997)
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