You Are Here - So Is Adventure!
The D6 Adventure: Locations supplement gives gamemasters and players details on over 30 different modern-day locations. The descriptions are generic enough to be easily added to any game with sufficient details to be useful for filler encounters, adventure destinations, or campaign backgrounds.
The D6 Adventure: Locations supplement gives gamemasters and players details on over 30 different modern-day locations. The descriptions are generic enough to be easily added to any game with sufficient details to be useful for filler encounters, adventure destinations, or campaign backgrounds.
Starting with an overview of the location, each entry includes one or more subsections:
Don't Miss . . . offers an example location with a map of the site.
Things to See provides a quick list of basic items that might be found in the location.
People to Meet gives tips on possible skills and attributes associated with suitable gamemaster's characters, plus a sample character.
Things to Do has one or more scenario hooks or seeds related to the location.
This book requires the D6 Adventure rulebook to get the most direct use out of it, but it's generic enough for any modern roleplaying game.
Written by John Jamieson, Fred Jandt, Kevin MacGregor, Steven Marsh, Greg Nagler, Aaron Rosenberg, and Nikola Vrtis.
