Nothing concrete that I know of yet; however, it is likely that GFWL (Games For Windows Live - as shown in picture) itself will come with limited activation (similar to Bioshock 2), but you will not need to activate it online. There may be addtional disc check DRM as well, but again, it is too early to know for sure. I will report back if I know anything.
Awesome, I appreciate it. Disc checking and activation are not that big a deal to me, but the always on connection (splinter cell, assassins creed) dont work when your in afghanistan. Neither does SC2 really when you have to activate it online and they require you to download a patch before you can even play it. Thanks for the info though.
They gotta keep the hackers from mass producing it, but yeah when software protection software goes bad...it kills anything it comes in contact with. Spore for example. Massive failure fiasco. Initally you could only install it once. Then you had to throw it away. They bumped it up to (3) times. Last I heard they were being sued and you could install/uninstall it up to 5 times on the same computer before it made you toss it in the trash and buy another copy. OMFG! EA/DRM/Spore = evil
they should quit trying so hard to make them unhackable anyways because no matter what they do it seems like hackers always find a way around it and release it on the internet soon after it comes out. I wish they didnt because that is hurting the videogame industry but they wont listen to anyone im sure anyways.
Actually, that is not entirely accurate. GFWL still exists with Games for Windows and it's marketplace. Now it is similar to Steam, complete with achievements for games that support them, which few do. The Live moniker is still around as of November 2010 (Carneyvale Showtime is the most recent release on the Marketplace which uses Live), but I'm not sure which upcoming games use it aside from Fable 3.
StarCraft II, you "have" to have the internet connection or your stuff expires, and you can't play anymore. That and no LAN, and no spawn = epic fail! Hackers ruin games, but greedy companies ruin games too.
No activation limits Tied to one Gamertag Activation is not required, except for online play and achievements No official word on ZDPP yet
Blizzard, if you don't mind I would like to elaborate a little more. GFWL and the marketplace are two different things. GFWL didn't change at all, it still operates the same and supports achievements, multiplayer and friends as it always has. The marketplace is what was added, but it basically a rebranding of Games on Demand. The marketplace is what is simalar to Steam, as in you can buy games there and download them as much as you want later.
If anyone wants a list of LIVE games, there is one on Wikipedia.
GFWL itself is not DRM since you can just use an offline profile. That is why I am one of the 3 people on the planet that prefers GFWL to Steam.
That said a few months ago they started this "zero day piracy prevention" crap which does force an activation on some GFWL if the publisher requests it, which is lame. I hope Fable 3 does not use this.
@Mr. T. P. - I got everything installed, and whenever the launcher starts it says "Games for Windows - LIVE must verify the release date of your game. Please make sure your computer is connected to the internet. Etc."
The time for the check is already passed, but it refuses to start the game. -_-