Customer Reviews


2 Reviews
5 star:    (0)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


8 of 8 people found the following review helpful:
4.0 out of 5 stars a great strategy guide for an excellent game!
This stragegy guide has almost everything an rpg player would need to finish daggerfall. This book gives you strategy and tips on fighting monsters, customizing your own character, dungeon crawling, the problems of everyday life, from politics to killing, and many other tips and strategies that help the gamer enjoy daggerfall to their utmost capacity. My only...
Published on November 21, 1998

versus
0 of 3 people found the following review helpful:
3.0 out of 5 stars great starter for a big game but you need your comon sense
Using a strategy guide used to be only as a take-off platform for an otherwise difficult game, Ultima V: Paths of Destiny had no walktrhu but got you oriented right. This book goes in to far too much detail about how you "should do this " and you Must make your thief/spy "this" way and so forth, pretty commonplace now as people cannot think for themselves, but this was...
Published on May 8, 2007 by Kid Prometheus


Most Helpful First | Newest First

8 of 8 people found the following review helpful:
4.0 out of 5 stars a great strategy guide for an excellent game!, November 21, 1998
By A Customer
This review is from: Daggerfall: Unauthorized Strategy Guide (Secrets of the Games Series) (Paperback)
This stragegy guide has almost everything an rpg player would need to finish daggerfall. This book gives you strategy and tips on fighting monsters, customizing your own character, dungeon crawling, the problems of everyday life, from politics to killing, and many other tips and strategies that help the gamer enjoy daggerfall to their utmost capacity. My only complaint is that the book contains no maps on the important dungeons such as castle sentinel or castle wayrest. my advice is get this book if you can find it. in addition get the official strategy guide entitled DAGGERFALL CHRONICLES. Normally it's better to get the official strategy guides as opposed to the unofficial ones. However, Daggerfall Unauthorized Strategy Guide has more strategy, tactics, and player insights than the official guide, but the official guide has all the necessary maps. The bottom line is: if you need tips to finish the game, buy this book ASAP! If all you care about are easy ways to walkthrough dungeons, then stick with the official guide. The official guide, however, is also out of print.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


0 of 3 people found the following review helpful:
3.0 out of 5 stars great starter for a big game but you need your comon sense, May 8, 2007
This review is from: Daggerfall: Unauthorized Strategy Guide (Secrets of the Games Series) (Paperback)
Using a strategy guide used to be only as a take-off platform for an otherwise difficult game, Ultima V: Paths of Destiny had no walktrhu but got you oriented right. This book goes in to far too much detail about how you "should do this " and you Must make your thief/spy "this" way and so forth, pretty commonplace now as people cannot think for themselves, but this was not acceptable when published. The best part of this book(avoid the chapters dealing with plots and sub plots) is the actuall STRATIGY involved in a beginning adventuer. The tips for starting out of Priv Hold are right here! Once you can actually last ten seconds out there, you don't really need the book. Banking and management are hard yes and developement is a little odd(in '97 people wern't familiar with the character dev system) since the instruction manual does nothing to document actuall developement STRATIGY, this book is a must for a beginner to the odd ball system. You dev 10 like-minded skills and sleep on it promptly.(no napping in between as I understood-this was fixed in Morrowind and Oblivion). The clubs and factions are also important(more so!) and also quick tips(not necessarily power gaming just first time survival) are very good for the weakling level 1 guy. Going in a graveyard to loot treasure,,,, repeatedly, isn't powergaming if the game it'self is a glitch pile! Other than "first time in towne, buddy?" avoid the other chapters. Your 30 HP barbarian with mithril rings on his fingers and ebony dagger encrusted bells on his toes, 60 speed, and all +1 bonuses to abilities isn't necessary(IMO) And don't let the book intimidate you into the YOU MUST DO IT THAT WAY OR DIE! You don't need to worry about maxing the game speed either but if you do you can fight even at max and a less-than bellsn'whistles speed rating! It's just more challenging that way! It just isn't role playing if you max speed and agility for all classes you play. You can actully get pretty far in the game with a normal stratigy or comon sense and perserverence, it's a game! it's supposed to be a challenge!(let the trolls kill ya a few times then rethink, like in the old days!) THe powergamng chapter is nice and thier is a warning not to read it(I sugesst heeding it!) if you don't powergame in RPG's, but the other "tips" in the "Character Developement sect" in particular, are just as bad. I give it a mediocre rating but not bad. IF you don't get my shorthand, you are STOAP'ih'T! don't bother commenting or "axing me what'z bout anyway(s). you have no wieght to your words! 'K bye!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product

Daggerfall: Unauthorized Strategy Guide (Secrets of the Games Series)
Daggerfall: Unauthorized Strategy Guide (Secrets of the Games Series) by Edward J. Carmien (Paperback - October 25, 1996)
Used & New from: $39.95
Add to wishlist See buying options