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Utilizing id Software's Quake 2 engine (since eclipsed by Quake 3, released last fall), Daikatana's graphics are sharp and serviceable but lack the cutting-edge special effects of recent games. Gameplay follows the standards set by Romero's Doom and Quake designs and rarely deviates from "shoot first, ask questions later."
Daikatana's enormous amount of content offsets its graphical and gameplay shortcomings--there's simply a lot of game to uncover. Players assume the role of Hiro Miyamoto, on a mission to uncover the secrets of a mystical sword called the Daikatana. Over the course of 24 large levels, Hiro travels through four time periods--futuristic Japan, ancient Greece, the Dark Ages, and near future San Francisco--each featuring completely new weapons, artwork, music, and enemies.
Many Daikatana levels feature impressive architecture, particularly in the Greek and Dark Ages episodes. However, most of the splendor goes to waste as there isn't much to do besides knocking off a handful of bad guys. Weapons are explosive and plentiful; the variety of weaponry and enemy creatures keeps the action frantic despite the one-dimensional gameplay.
Daikatana's one innovation is the inclusion of computer-controlled sidekicks, feisty Mikiko and burly Superfly Johnson, who can accept player commands. Players use the keyboard to issue simple commands such as to attack, get, and retreat. The sidekicks add to the story line, but weak artificial intelligence often complicates gameplay. It's tough to be a hero when your lackeys accidentally shoot you or have trouble navigating a door.
Daikatana's epic single-player game should keep players busy for many hours, and a wide assortment of multiplayer modes, including deathmatch, capture the flag, and cooperative play, extend Daikatana's shelf life even further. Though Daikatana can't possibly live up to the hype, its fast-paced carnage should please old-school first-person shooter fans looking for a modern-age Doom. --Doug Radcliffe
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Most Helpful Customer Reviews
60 of 63 people found the following review helpful:
1.0 out of 5 stars
Ugly. Just... ugly.,
By A Customer
This review is from: Daikatana (CD-ROM)
John Romero is a nice guy. John Romero is a GAMER, loves games, has good ideas, and should not be crucified over this failure. He apparently is NOT a leader/producer and should stick to game design, and should let others manage production. But he deserves a second chance.I say a second chance because this first effort, Daikatana, is a total failure. The ideas are great: sidekicks, lots of weapons, a bad-ass melee weapon, a cheezy-but-fun plot. But the game itself... sucks. I installed it, played for 1 hour--repeatedly *trying* to like it--and then uninstalled it in disgust. Poor level design, dated graphics (though the weapon effects were cool), absolutely terrible monsters (yes, you fight FROGS and MOSQUITOS). Remember Doom? How you'd just get repeatedly swarmed by monsters? Remember how you fell into the pattern of 1) open door. 2) dash into room, then quickly backpeddle 3) shoot the monsters you "triggered" 4) repeat? Well, that same design philosophy continues in Daikatana. And it just doesn't work. After Half-Life, I just can't stand happening upon a bunch of ion-blaster ammo stashed IN A BUSH IN A SWAMP. Who would put ammo there? Ridiculous. Insulting. NOT FUN. So, some might say, "Hey, you only played it for an hour. It gets much better later. Your review isn't fair!". To that I say "Feh." The *point* is that I could only stand to play it an hour. I honestly, truly, tried to like it. But I couldn't. From what I've read elsewhere, the game starts off with the worst level and supposedly does get marginally better. But I can't respect a game that purposefully puts its worst foot forward, that intentionally gives a bad first impression. And, despite trying to like the game, that bad impression only got worse. The Amazon reviewer was kind but accurate: if you are a die-hard fan of old-fashioned gameplay, if you can get over the dated graphics and can appreciate the sidekicks and such, then you may enjoy the game. It *is* playable, and I could understand how someone might actually enjoy the game. But not me. And not anyone else who has played and enjoys the fun levels, weapons, graphics, and gameplay of Half-Life, Q3, UT, and other modern games.
16 of 17 people found the following review helpful:
3.0 out of 5 stars
A review unbaised by "The Hype.",
By
This review is from: Daikatana (CD-ROM)
Hype? What hype? I didn't even know about this game until I downloaded the demo! I haven't been exposed to "The Hype," so my review is going to be completely unbaised. So, what do I think of this game?In many aspects, simply vanilla. I don't care what engine a 3D game use, as long as I enjoy the game. Just as the realistic gore and fun seperated Soldier of Fortune from the rest, Daikatana's storyline set it apart. Plus, in Daikatana, you can "level-up" and alter your stats as you kill more enemies. You can increase your weaon's damage, speed, your jumping height, maximum health, and your running speed. The weapons are innovative, to say the least, with 6 unique weapons in each of the four episodes. along with the Daikatana itself. When you use the Daikatana at first, it's a slow as crap. But as you kill more enemies with it, the sword becomes more powerful, until it reaches level 5, at which point a flick of the wrist can kill anything. The downside to this is that YOU don't get level-ups. Oh well, you've got to break a few eggs to make an omelette, I guess. Also, the locales are especially unique. You travel through four time periods, and in each one, there is unique architecture that really sets the mood of the level, from the icy lands of 560 A.D. Norway to the temples of ancient Rome. Unfortunately, those are the ONLY things that set Daikatana apart. The rest of the game is the usual "find key/switch/artifact, open a door, repeat" formula. Now, for the BAD part of the review - the AI! In the game, you'll get two sidekicks that help you. A few levels later though, you'll want to call them "groinkicks," because they will impede your progress so much that you'll want to give them just that! The sidekicks get in the way of your aim, they shoot YOU when you get in THEIR aim, they fall off ledges to their deaths, and they'll go after an enemy, even if they have no weapons! And guess what? If they die, so do you! Most of the time, you'll order them to stay put and finish the level yourself. And the enemies? They're cannon fodder. No brains at all. With the exception of the civilians, all they do is rush you. Believe it or not, the smartest enemies are...the doors! I'd swear that they have the minds of sadistic killers! They just LOVE to ambush hapless heros - they stay open until either you or a sidekick walks through the doorway, and then they suddenly close, crushing all that are in the way! Enemies know well enough to avoid them, so I guess in a certain respect, they ARE smart! Overall, as I mentioned before, Daikatana is vanilla. There are new innovations, but when you get down to the gameplay, it's more of the same thing.
16 of 19 people found the following review helpful:
1.0 out of 5 stars
John Romero, what WAS this???,
By A Customer
This review is from: Daikatana (CD-ROM)
Thinking that this would be an awesome game, I had purchased and then played and tried (emphasis on 'tried') to like this game, even before reading the really horrible reviews this game has been getting. Sad to say, the bad reviews this game had been getting were right on the mark.The sidekicks and AI for this game were just horrible. The levels murky and convoluted and just a big mess. Random crashes, glitches and being attacked by your own comrades... Need I say more? Video games are supposed to be fun, not excruciatingly painful. And somewhere along the line, this concept seems to have been lost by it's maker. This game was NO fun at all! I'm really sorry to say that I acually paid money for this kind of garbage. After my friends found out that I actually owned a copy of this game, they actually laughed and had pity on me... Talk about one of life's most embarassing moments. This game deserves no stars whatsoever. And I will never buy another one of Romero's games. The only star given this game is due to the fact that the game and the box makes a nice glass coaster for my coffee table. If you had the mispleasure of owning this game, don't tell anyone unless you want to be ridiculed for having an abomination like this in your home! The only accolades this game will probably get is it's going to be known as one of the most dissapointing games in history. Just bloody awful...
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